Leviathan Range

Discussion in 'Planetary Annihilation General Discussion' started by slywynsam, October 26, 2013.

  1. slywynsam

    slywynsam Active Member

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    Is there any particular reason that the range on Leviathan ships barely reaches past the ship itself? It's not particularly useful for other than hitting things -on- the shoreline or attacking other ships. The range barely reaches further than another shiplength away, and it's so slow that you can't catch anything at all with it. Even with fighters acting as 'spotters' it still can't shoot anything.

    Is that a bug or is it intentional to make a basically useless high-tier ship?
  2. tatsujb

    tatsujb Post Master General

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    ahahaha

    thanks for that
    yea navy is bull. it really neads a tweak, I've said it all over the forum as much as I could. the fact it doesn't feel any different from land is worrying alone. (unit pop-poping I kill you you kill me. if side A has 15 ships of immensely varing types and levels and side B has 14, also haphazardly mixed, side A will come out victor with one ship. It's the basic feel.)

    also air beats naval unless it's composed 95% or more of the anti-air ship.

    the whole range thing and balancing it with land is retarded. It's basically telling people "hey, you're right about hating navy, continue neglecting naval warfare entirely"

    when naval was one of the Kickstarter stretch goals.

    when i host a game on a starting map composed 80% water I'm generally face to face with people that go through extra legnths and trial to get onto land and build there when EVERYTHING appart from the stationarry arty, catapult and, nuke can be built on water. I end up winning because I was uncontested on water mass.

    In FA the fact that navy > land & air was implemented.

    and it was balanced because players knew well they couldn't neglect navy or they'd have a real tough time.
    and thus navie-haters made water-less maps and played on those.

    and people didn't just make maps with water because it was "purrrty"

    time to utilise the seas.
    Last edited: October 26, 2013
  3. pivo187

    pivo187 Active Member

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    I miss the sea battles of supcom =( PA needs serious overhaul and fixing in this area...
  4. slywynsam

    slywynsam Active Member

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    I think it's fine if the Leviathan has a short vision range but a long firing range. It could act tactically(A lot like modern/historical battleships) as a way to bombard targets from angles that land-based artillery can't, and be used to circumvent defenses.

    But right now both it's vision and firing range are extremely short. It could just be that the Navy is just in for testing and hasn't been balanced yet, and that's entirely fine, but right now all I use the navy for is anti-air over water because the ships are harder for bombers to destroy than AA guns built into the water.

    There are different sizes and classes of ships available, which I think is awesome because I've always been a big fan of naval battles, but they seem to not be so different right now. The Leviathan is only noticeably different because it hits harder and shoots more, but that's about all. I think it'd be pretty awesome if they went with more differences among the navy units.

    Something else I've noticed is that the Barracuda, the high tier submarine, doesn't even work. It fires shots at enemies on the water like every other naval unit but that's it. The 'nuclear missile' function doesn't ... well, function. Unless you have to build a nuke and then put it on the sub? But how would you even do that?

    Some ideas for varying unit types/ability could be like-

    T1
    Sub: Hits hard, low HP, but stealthy.
    Cruiser: Anti-Air, Anti-ship, low damage/hp but fast. Used for harrassment, escort.
    Destroyer: Higher HP/Damage, slower. Backbone 'fighting' unit. Anti-ship.
    Battleship: Tank/Artillery, High HP, short vision, inaccurate fire. Used for bombardment.

    T2-
    Leviathan: Super-Battleship like the Bismarck. Extremely High HP/High Damage, Anti-Ship/Shore bombardment/artillery unit. More accurate than the Battleship, longer range, but similar sight range. Requires 'spotters' to be most effective.
    Barracuda: EXPENSIVE Stealthy/Slow, med HP. Can fire at ship targets but is less effective at it. Can be used as a 'factory' to build a nuclear missile. Needs spotter or radar to fire. Short vision range.

    That sort of seems like the theme they're going for, but at the same time it's rather... lacking at the moment.

    As an example I couldn't get the 'cruiser missile' ship carrier-thing to even function. I made a few but they wouldn't fire at anything.
  5. brianpurkiss

    brianpurkiss Post Master General

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    Navy needs lots of balancing.

    The Leviathan actually out ranges the Bluebottle. The Bluebottle has a range of 220 and the Leviathan has a range of 250.

    So the only unit (not building) that out ranges the Leviathan is the Stingray, with a range of 600.

    http://pamatches.com/wiki/units/naval/bluebottle/
    http://pamatches.com/wiki/units/naval/leviathan/
    http://pamatches.com/wiki/units/naval/stingray/
  6. slywynsam

    slywynsam Active Member

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    Ah, it's still incredibly short though.

    And that's odd because I couldn't get the missile launchers(I'm assuming that's what the Stingray is) to do anything at all last time I tried to use them. Wouldn't shoot and were really unresponsive to movement.
  7. cmdandy

    cmdandy Active Member

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    I'm in total agreement here. I love the feel of the sup com navy- they had the ranges right. The current range on he Leviathan/all the navy feels like a joke.

    I'm pretty sure when measured in terms of the ships own physical length vs firing distance it's something like 1-2x? Hahaha.

    The navy was one of the main reasons I voted for a radical reduction in size of units in the scale forum threat. I still absolutely feel like it needs it.

    I really like navy and I just desperately hope it doesn't end up as a broken mess. My main fear is it's going to take some radical steps to make them feel right (such as a scale reduction and range increase for all naval units).

    Here's hoping.

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