Ok so here I go. I would really like it if the game has no exclusions for the gameplay at all, maybe different game modes, but please don't put exclusions into the final game, so people can turn off air altogether, or arty, or what not. I think it killed a lot of fun in SupCom2 (at least for me) and people try to tailor their own multiplayer games towards their skills or even to their non-existent skills...and with exclusions they don't even bother to learn to play the real game. So, what do you think about it? Yes, the Uber-Team and fans! P.S.: Exclusions would be ok with me, but only if it would be well done and implemented into the game. SupCom2 did not do that very well in my opinion and did more damage than good in the long run.
We had a huge thread about this already, and except for one person, everyone agreed there was no reason to not include exclusions (heh). I have a feeling this thread will be similar. So what? Why do you care? You're not being forced to play with these people, so why does it matter to you what other people do to have fun? This line of reasoning is absurd to me.
If exclusions are not in the game they will be modded into the game within 5 minutes of there being a way to mod the game
I do care and most of my friends when we play SC2 online, cause the player base is small and most of the people available to play with are easy targets. Most games are over after 10 min and yes, we don't want to play all the time against each other, and yes, we do have other SC2 players we can play with, but they are not always online when you need them. If you do a custom game and you play with a guy that has 700 hours of SC2 and he starts building 10 Pointdefenses in a line and not taking his mass, yes that is sad. With PA I really hope that there is a bigger player-base to play with... I also hope that most people want to play this game how it is meant to be, too.
I recognize that it's unfortunate you don't have any "good" players to fight against, but at the same time, why does that give you the right to impede on the fun that others are having? I'm sorry, there's just no justification for not allowing exclusions. "But it makes people bad!" is not really a solid reason.
I hated the nuke spam i sometimes had in SC2. I mean a nuke every damn 10 secs? So i disabled them simple. Its not always lack of skill that the reason sometimes you simply dont like certain stuff and remember its a option nobody is forcing you.
The right? This is a thread to discuss it, it is something I would like, I am not forcing anyone...it is a suggestion...a big difference...and if you still see it as forcing someone to something, so be it...but nice that you add so much to my thread.
I know! Just lock all the newbtraps and force players to play a tutorial before they can use them. Edit: And no, this does not count as exclusion. It counts as unlock.
That's the thing, though. If you remove exclusions from the game it would be forcing players not to use them, because they wouldn't be there! You would be forcing players to have less choice in the way their matches unfold. It would probably be modded in shortly after launch, but that's still forcing people to jump through additional hoops in order to get something that should've been in the game originally.
Funny, that never stopped anyone before unit exclusions were a thing, or NR5/10/15/20 I think exclusions are fine if you look at them short term, but hurt the community longterm and frankly you cans still play with exclusions, you're just honor bound instead of the game making you not capable of building those units. Mike
Custom game rules are a risky thing to implement if you don't have an enormous amount of users. It fractures the player base. Fracturing the player base is bad. I like the idea of the core game balance being protected and not letting newbs try and pare down all the gameplay options till they can play it the way they want it played and not any other way. I've seen that happen to a disastrous extent with TA Spring. When you give an audience the option to play the game the way they want to play it they'll inevitably gravitate towards choke point maps, with lots of exclusions, or a defensive mod, or massive FFA's and no 1vs1's. You sort of have to enforce variety to get people to move out of their comfort zone.
Well, seeing as the community is paying for the development, what's wrong with letting people play the game they want to play? If people want choke points and massive FFA's, let them have chokepoints and massive FFAs. I don't really see the problem. Why do we have to force people out of their comfort zone? Fracturing the player base is always going to happen in a game that allows mods, so why even bother trying to fight it? All you're doing is reducing the options in the base game for a futile, tenuous grasp on a concept that is vague to begin with.
Something I mention elsewhere on the board was that if data on just what people are excluding is collected it could prove a useful tool for improving the game. Certain patterns of exclusion might reflect the personal preferences of sections of the community and other could highlight deeper issues.
I really see no reason why thus shouldn't be done by default, especially if they want to balance the game. Anyway, exclusions are fun for messing around. Plus, tourney's can force people to have to have all units enabled, meaning people who never play the game with everything will probably never win due to the lack of experience with all units. On the other hand, it would be nice if unit exclusions had to be picked before hosting a game, and where viewable before joining the host, so that you don't enter a room just to find it has all the units banned that you want to use.
Unit exclusions etc.. were already discussed and (IMHO) beaten to death in a separate topic. People should be able to play the game how they want, period. If you don't want to play with any unit exclusions, just go make your own game server and play without any.