Legion Expansion [Released!]

Discussion in 'PA: TITANS: General Discussion' started by Nicb1, May 3, 2016.

  1. Quitch

    Quitch Post Master General

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    PTE has gone stable which means the Legion Expansion is playable on Uber servers again. Have a trailer.

    tatsujb, Clopse, FSN1977 and 10 others like this.
  2. wpmarshall

    wpmarshall Planetary Moderator

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    Is it possible to edit the Comet so that you can toggle power consumption on or off? It would make microing the teleported units a lot easier as currently the only way to turn the teleporter on/ off is using the entrance.
    Clopse likes this.
  3. graushwein

    graushwein Member

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    I think you can just click the Stop button too?
  4. elodea

    elodea Post Master General

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    It should have the same options as Helios (dont know if that has on/off). Don't think there is a way to force that option to appear - will have to check later
  5. frostsatir

    frostsatir Active Member

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  6. proeleert

    proeleert Post Master General

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  7. trashmanf

    trashmanf New Member

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    Wow great trailer! Did that say over a hundred new units, how is that even possible... amazing work , will have to check this out. Hope it gets added to vanilla PA so legion is in ranked 1v1!
  8. KnavishPlum

    KnavishPlum Active Member

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    The mod was fun, until it seems to have crashed by laptop and now holding it at a black screen, I don't know if the mod caused this, but I am freaking out a bit.

    It keeps say error: unmountable_boot_volume, now its just at a black screen.

    This mod didn't have some spec requirement right?

    Sorry for Ms spells, spell check is annoying on mobile.
  9. Quitch

    Quitch Post Master General

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    No, that's not caused by the mod. It could be numerous things, but your best bet is to boot off your Windows installation media and choose the repair option and then repair things that are preventing your computer from starting. The exact steps will vary from version to version.
    graushwein and Nicb1 like this.
  10. KnavishPlum

    KnavishPlum Active Member

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    ya, its fine now, did freak me out though as I was playing the mod when it happened, laptop is fine now, it automatically went into a repair mode. I mainly was worried as it had gone into a vegetable state a while back when win 7 stopped working and was forced to upgrade to 10.

    Mod is really cool, but it pooped before I could use the orbital titan :(
  11. Quitch

    Quitch Post Master General

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    v0.14.0 - 2016/06/06

    • Switched Deathmark and Havoc on the build bar so their positions are better aligned with MLA roles
    • Switched Salamander and Infiltrator on the build bar so their positions are better aligned with MLA roles
    • Added a firing effect to the Miniman
    • Added idle effect to Salamander
    • Salamander turrets now auto fire rather than requiring manual attack orders

    Full unit stats are available from PA Lobby.
    • Salamander buff:
      • Turrets now automatically deployed though manual deployment is still possible
      • Turret health increased from 1500 to 2500
      • Turret damage increased from 10 to 15
    • Infiltrator nerf:
      • Metal cost increased from 300 to 450
      • Health decreased from 350 to 250
      • Rate of fire decreased from 4 to 2
      • Increased angle of fire from 180 to 360 degrees
    • Starcannon nerf:
      • Removed option to build Enforcer
      • Removed option to build Scorpion
      • Build power decreased from 50/2100 to 45/1900
      • Rate of fire decreased from 6 to 3
      • Unit pod velocity decreased from 150 to 120
      • Metal cost reduced from 1500 to 900
    • Meteor change:
      • Drone storage capacity reduced from 18 to 14
      • Drone damage increased from 15 to 20
    • Welcome message now links to correct Legion Expansion forum thread
    • Fix bot fabricator having wrong metal cost
    • Meteor launch smoke now shoots in the correct direction
    • Miniman bomb explosion effect now timed correctly with explosion
    • Rockteeth given identical rate of fire and damage as other Commanders to ensure fairness
    • Fixed bug preventing Necromancer from sometimes spawning all its Purgers
    elodea and killerkiwijuice like this.
  12. wpmarshall

    wpmarshall Planetary Moderator

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    Interesting. Reasoning?
    elodea likes this.
  13. river39

    river39 Active Member

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    with being able to shoot the units out of orbit the canon became a very small threath in my opinion. all you had to do now was get T2 up intime. i would have maybe made him more expansive so it take about the same as getting T2 or a unit cannon up in game time.
    elodea likes this.
  14. elodea

    elodea Post Master General

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    1. Enforcer was the only thing getting built from it, which is an obvious problem that also exists with the unit cannon, where only 1 or 2 units out of 10+ are ever used.
    2. There will always be a big power jump when people rush it and launch enforcers just outside someone's base so they dont get shot by umbrellas. This is a problem at lower points along the skill curve, especially with commander reclaim.

    Therefore we have two options
    • Add more T2 and increase cost to x value
      • Adding more t2 is problematic because it will result in more binary strategies revolving around sniping commanders and other things. Doesn't matter if your units die - its all about cheese sniping high value objects in some way which is not very enjoyable gameplay. Basically, its power potential is high, and the observed results will have a very high variation (shot down by umbrella or never built because of high cost, or total success and decisive victory). As an analogue, consider the nuke
      • It assumes that a static cost can be used to balance a unit that has said dynamic power output. For example, it is easy to say 'leveller should cost y metal', because its observed power in all situations is mostly consistent. This is not the case when you have the option to surgically insert it instantly at the most vulnerable point.
      • It does not fit the intended unit role, which was to encourage flexible, early to mid game use of orbital units, and allow players to choose a different playstyle from legion's traditional slow defensive approach.
    • Base it on T1.5 power curve
      • This allows varied choice of units as they are all on the same t1 power curve. With exception of t2 fabber and support commander as they do not outcompete the choice to build other combat units available.
      • This allows us to further our intended unit role by making the star cannon cheaper as necessary
      • It does not result in huge swings in power where a single deathball of enforcers very early on otherwise would, yet it still allows mobile raiding and hot dropping of reinforcements

    TL;DR not everything can be solved by making it cost more or cost less. Static levers are good at solving static problems, but you have to be aware of situations where this isn't the case.

    If you do the basic maths, you will see that star cannon is already more expensive than t2. You'll also see that the T2 cost and the unit cannon cost are nowhere near comparable. Unit cannons are never used mid game or even late game as viable options in a competitively healthy game, only in ones which have turned into stalemates or planet fortresses.
    Last edited: June 6, 2016
    Corgiarmy, graushwein, Clopse and 5 others like this.
  15. Quitch

    Quitch Post Master General

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    v0.14.1 - 2016/06/11

    • AI updated for Starcannon changes
    • Comet nerf:
      • Added 3 second cooldown on arrival at a new planet
    • Starcannon buff:
      • Can now build the Orbweaver
    • Stoke and Corsair now display the correct cost to build
    • AI no longer tries to have the Praetorian build things it can't
    stuart98, elodea and killerkiwijuice like this.
  16. Quitch

    Quitch Post Master General

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    v0.15.0 - 2016/06/20

    • Miniman projectiles now show a trail
    • Scorpion hit FX changed to better show AoE
    • Improved Stoke textures
    • Firebird now uses the same laser effect as the Scythe to improve performance
    • Remove numerous redundant files
    • Optimise Legion uber cannon sim performance
    • Changed Firebird description to mention it's interplanetary
    • Enforcer now displays FX on death

    Full unit stats - https://palobby.com/legion-expansion/units
    • Tyr buff:
      • Can now target underwater and seafloor units
    • Scorpion buff:
      • Increased lifetime of shots from 1.5 to 3
    • Firebird nerf:
      • Only damages air units
    • Comet nerf:
      • Health reduced from 2500 to 1900
      • Planetary arrival cooldown increased from 3 to 8
    • Rig buff:
      • Health increased from 600 to 3600
      • Energy income increased from 1080 to 10800
    • Centurion buff:
      • Increased rate of fire from 2.5 to 4
    • Air Foundry buff:
      • Metal cost decreased from 720 to 600
    • Advanced Air Foundry buff:
      • Energy usage reduced from 3000 to 1650
      • Metal usage increased from 48 to 50
    • Ship Foundry buff:
      • Energy usage increased from 675 to 800
      • Metal usage increased from 15 to 20
    • Advanced Ship Foundry buff:
      • Energy usage decreased from 2025 to 1750
    • Guardian nerf:
      • No longer amphibious
    • Shredder buff:
      • Check for target tick rate changed from 3 to 2
      • Does not spread its damage output across multiple targets
    • Iron Dome buff:
      • Missile initial and max velocity increased from 500 to 1500
      • Energy usage decreased from 9000 to 4000
      • Metal usage increased from 45 to 60
    • Peacekeeper buff:
      • Vision radius increased from 100 to 105
    • Fabrication Walker buff:
      • Energy usage decreased from 675 to 650
    • Advanced Armour Fabricator buff:
      • Metal cost decreased from 2400 to 2250
    • Supernova buff:
      • Damage to orbital units decreased from 100% to 33%
      • Energy usage decreased from 18000 to 6000
      • Metal usage decreased from 120 to 90
    • Fabrication Vessel nerf:
      • Energy usage increased from 800 to 850
    • Advanced Fabrication Vessel buff:
      • Health increased from 450 to 675
    • Advanced Ship Foundry change:
      • Energy usage increased from 1750 to 1900
      • Metal usage increased from 60 to 65
    • Tola nerf:
      • Metal cost increased from 900 to 1000
      • Health increased from 900 to 1000
    • Miniman buff:
      • Disabled friendly fire
    • Rampart textures now show when it's built on the water
    • Fixed bone structure of the Stoke
    • Marauder muzzle flash now displayed
    • Fixed animation errors generated by Black Knight
    • All instances of armour now spelled the same
    • Praetorian can now use teleporters
    • Clots now correctly block all hover and large amphibious units
    • Centurion plays sound when it fires
    • Removed Tsunami duplicate weapon
    • Tsunami plays sound when it fires
    • Scorpion weapon charging FX now correctly align with firing sequence
    • Investigator radar FX better aligned to model
    • Lancer firing FX better aligned to model
    • Miniman bomb explosions don't end prematurely
    Last edited: June 20, 2016
    Nicb1, killerkiwijuice and FSN1977 like this.
  17. Quitch

    Quitch Post Master General

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    Please continue to provide your feedback here, in the official thread, and through the beta feedback form. Remember, the more detail you provide the more useful your feedback is.

    v0.16.0 - 2016/06/27

    • Added ability to hold fire to Spoiler mines
    • Imperator now launches drones against ground targets
    • Performance improvements to Salamander and its turret
    • Havoc buff
      • Weapon starts fully charged
    • Black Knight buff
      • Speed, acceleration and deceleration increased from 14 to 20
    • Deathmark buff
      • Rate of fire changed from 7 to 6
    • Stoke buff
      • Speed increased from 13 to 14
    • Mass Extractor buff
      • Metal cost decreased from 240 to 220
    • Imperator change
      • Launches drones against ground targets
      • Orbital to ground damage decreased from 300 to 50
    • Starcannon unit pods now always visible
    • Epoch shots blocked by Ramparts
    • Purgers from Necromancers now correctly grouped with Purgers built from factories
    huangth, elodea and killerkiwijuice like this.
  18. Quitch

    Quitch Post Master General

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    v0.17.0 - 2016/07/18

    • Salamander banking angle increased from 0.25 to 0.5
    • Havoc no longer prefers to be at the back of a formation
    • Removed generic aircraft death explosion effect from Nova bubble
    • Added idle and death explosion effects for Nova bubble
    • Performance improvements to Nova targeting laser
    • Reduced Loki formation spacing
    • Reduced Meteor formation spacing
    • Miniman no longer prioritises Commander
    • New Stoke model
    • Deathmark nerf:
      • Rate of fire changed from 6 to 7
    • Lockheed buff:
      • Speed, acceleration and deceleration increased from 50 to 60
      • Turn speed increased from 90 to 120
    • Salamander buff:
      • Health increased from 1000 to 1100
      • Turn speed increased from 70 to 120
    • Orbweaver nerf:
      • Rate of fire changed from 2 to 1.75
    • Imperator nerf:
      • Drone aggression radius changed from 200 to 100
    • Thor buff:
      • Laser damage increased from 150 to 175
      • Rocket damage increased from 50 to 100
      • Rocket splash radius increased from 10 to 15
      • Rockets more likely to impact in an area around the target
    • Panzer nerf:
      • Missile lifetime decreased from 8 to 5 seconds
    • Nova change:
      • Metal cost increased from 120 to 180
      • Nova bubble now does 35 AOE damage on death after 1 second
    • Loki buff:
      • Turn acceleration increased from 20 to 30
      • Turret pitch angle tolerance increased from 0 to 30
    • Lancer nerf:
      • Weapon range decreased from 80 to 75
    • Meteor nerf:
      • Health decreased from 3000 to 2000
      • Turn speed increased from 40 to 60
    • Havoc buff:
      • Health decreased from 650 to 450
      • Speed increased from 12 to 15
      • Turn speed increased from 60 to 90
    • Patriot nerf:
      • Rate of fire per volley decreased from 1 to 0.83
    • Infiltrator now selects as a combat air unit
    • Thor main cannon less likely to shoot into the ground
    • Scout Bot Radar mode renamed to Investigator Radar mode
    • Nova now properly auto-attacks targets
    • Lockheed bullets now correctly exit from the gun barrel
    • Lancer no longer fires above tall units at max range
    • Spoiler land mines no longer block pathing
    elodea, lulamae, optimi and 3 others like this.
  19. MrTBSC

    MrTBSC Post Master General

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    so what is what now? arenĀ“t the latter rather a buff? or have you misstyped?
  20. stuart98

    stuart98 Post Master General

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    @Quitch Your patch notes contain both reload times and rate of fires. One or the other, you can't do both because you're confusing everyone, including yourself.

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