Legion Expansion [Released!]

Discussion in 'PA: TITANS: General Discussion' started by Nicb1, May 3, 2016.

  1. Quitch

    Quitch Post Master General

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    To use Legion with Second Wave and/or Section 17, install the relevant DAEDLAUS ComPatch mod from Community Mods. This is a workaround pending a fix being applied to Community Mods.
  2. Quitch

    Quitch Post Master General

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    v1.22.0 2022-02-16

    General
    • Improved PNG compression to reduce mod size
    Balance

    • Air
      • Flyer Foundry
        • Build cost decreased from 660 to 600
      • Loki
        • Damage to air increased from 50% to 100%
      • Meteoroid
        • Damage to structures decreased from 150% to 100%
        • Increased guard radius from 100 to 250
        • Give higher priority to air defences
    • Land
      • Armour Foundry
        • Build cost decreased from 660 to 600
        • Energy demand increased from 640 to 765
        • Metal demand increased from 15 to 17
      • Corsair
        • Increased standard deviation of shots from 0 to 1
      • Havoc
        • Damage to commanders increased from 67% to 100%
      • Lancer
        • Damage to commanders decreased from 133% to 100%
        • Damage to structures decreased from 133% to 100%
        • Damage to vehicles decreased from 133% to 100%
        • Damage increased from 125 to 166
      • Panzer
        • Damage to structures decreased from 300% to 100%
      • Peacekeeper
        • Build cost reduced from 75 to 60
      • Walker Foundry
        • Build cost decreased from 660 to 600
        • Energy demand increased from 640 to 765
        • Metal demand increased from 15 to 17
    • Orbital
      • Imperator
        • Meteoroids can now be controlled
      • Starcannon
        • Energy demand increased from 1900 to 2250
    • Sea
      • Catfish
        • Shots reverted to hitscan
        • Movement changed from water-hover to deepwater
      • Manta
        • Damage to orbital increased from 25% to 100%
      • Ship Foundry
        • Build cost decreased from 660 to 600
    AI
    • Scout with Stokes if no better options
    • Fixed the building of too many Purgers
    • Won't build land titans due to pathfinding issues
    • Builds more Stokes
    • Builds more Corsairs
    Fixed
    • Obsolete scene loads
    • Some Legion theme elements not being loaded
    • Failure to stop to engage a target while patrolling for:
      • Purger
      • Panzer
      • Maul
      • Deathmark
      • Nanoswarms
      • Earthshaker
      • Scorpion
      • Shank
      • Epoch
    • Panzer description with thanks to Thorveim for the report
    • Radar jamming no longer prevents the triggering of Spoilers
    • Monstrosity secondary weapons pointing at the primary gun's target rather than their own
    • One of the Imperator's side-guns not firing
    • Imperator moves into range of all its guns when attacking orbital targets
    • Viper not firing when chasing a target
    • Particle shape for nuke explosions
    • Supernova causing an error to be logged when built
    • UI style errors
    • Black Knight idle animation not playing
    Strategic Icons

    With thanks to Quildtide for these.
    • Fixed inconsistent energy symbol for:
      • Power Catalyst
      • Advanced Power Catalyst
      • OmniSilo Storage
      • Fixed inconsistent radar symbol for:
      • Radar
      • Overseer
      • Fixed inconsistent targeting symbol for:
      • Shredder
      • Archer
      • Ripple
      • Tsunami
      • Fixed inconsistent metal symbol for OmniSilo Storage
      • Fixed inconsistent walker/armour symbols for Starcannon
      • Replaced all #FFF100 with #FFFF00 for Radar
      • Horizontally centered icons for:
      • Power Catalyst
      • Advanced Power Catalyst
      • OmniSilo Storage
      • Starcannon
      • Radar
      • Shredder
      • Archer
      • Ripple
      • Tsunami
  3. Quitch

    Quitch Post Master General

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    Version 1.23.0 - 2022-04-16

    General
    • Improved Tyr effects
    • Bots brake instantly
    • Tank braking aligned to acceleration
    • Further improved PNG compression to reduce mod size
    Balance

    • Air
      • Firebird
        • Health reduced from 300 to 240
      • Lockheed
        • Health reduced from 400 to 350
      • Loki
        • Health increased from 9000 to 11250
      • Scythe
        • Health reduced from 150 to 120
    • Land
      • Advanced Mass Extractor
        • Build cost decreased from 2000 to 1800
        • Metal production increased from 16 to 18
        • Health reduced from 5000 to 3000
      • Deathmark
        • Health increased from 125 to 250
        • Turn speed increased from 60 to 90
        • Turret yaw rate increased from 30 to 60
      • Havoc
        • Projectiles per shot reduced from 2 to 1
        • Chain jump vision increased from 10 to 50
        • Chain jump range increased from 25 to 50
        • Chained damage reduced from 1500 -> 750 -> 1500 to 750 -> 750 -> 750
      • Hive
        • Nanoswarm damage type changed to metal
        • Nanoswarm damage reduced from 30 to 5
      • Investigator
        • Radar range decreased from 350 to 300
      • Jackal
        • Cost decreased from 350 to 325
      • Lancer
        • Range decreased from 75 to 70
      • Maul
        • Speed increased from 8 to 10
      • Miniman
        • Speed increased from 8 to 10
      • Monstrosity
        • Turret yaw rate increased from 30 to 45
      • Odin
        • Acceleration increased from 5 to 100
        • Braking increased from 5 to 100
      • Panzer
        • Speed increased from 10 to 14
      • Peacekeeper
        • Cost increased from 60 to 75
        • Health increased from 150 to 165
        • Range decreased from 75 to 70
      • Purger
        • Health reduced from 40 to 20
      • Praetorian
        • Range increased from 100 to 110
        • Build range increased from 20 to 30
      • Rampart
        • Energy consumption increased from 0 to 1200
      • Scarab
        • Cost increased from 500 to 550
      • Scorpion
        • Range reduced from 150 to 140
      • Thor
        • Health reduced from 80,000 to 60,000
        • Acceleration increased from 10 to 100
    • Orbital
      • Rig
        • Storage removed
        • Energy production reduced from 7000 to 3750
      • Starcannon
        • Range reduced from 800 to 600
    • Sea
      • Hammerhead
        • Acceleration increased from 4 to 30
        • Brake increased from 25 to 80
    AI
    • Builds the Hive
    Fixed
    • Rampart blocking three times as many shots as intended due to change in engine's handling of ammo
    • Removed Rampart's energy efficiency requirement as it only led to the appearance of a non-operational unit
    • Factories not blocking projectiles properly (with thanks to Taiga for the report):
      • Armour Foundry
      • Flyer Foundry
      • Walker Foundry
      • Ship Foundry
      • Advanced Armour Foundry
      • Advanced Flyer Foundry
      • Advanced Walker Foundry
      • Advanced Ship Foundry
  4. Quitch

    Quitch Post Master General

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    Version 1.24.0 - 2022-05-11

    General
    • Updated selection circle diameter for (with thanks to Anonemous2):
      • Archer
      • Decimator
      • Gustav
      • Hive
      • Holocene
      • Kosmos
      • Lockheed
      • Loki
      • Miniman
      • Monstrosity
      • Nova
      • OmniSilo
      • Orbweaver
      • Overseer
      • Paladin
      • Panzer
      • Ripple
      • Salamander Turret
      • Sky Bridge
      • Starcannon
    • Updated mesh bounds for (with thanks to Anonemous2):
      • Advanced Armour Fabricator
      • Arsonist
      • Gustav
      • Holocene
      • Jackal
      • Kosmos
      • Lancer
      • Loki
      • Meteor
      • Miniman
      • Orbweaver
      • Panzer
      • Rampart
      • Ripple
      • Salamander
      • Scarab
      • Shredder
      • Theodor
      • Thor
    • Visual improvements for Rampart
    • Rampart size increased
    • Rampart strategic icon updated
    Balance
    • Air
      • Meteor
        • Won't launch Meteorites until ammo is fully reloaded
      • Scythe
        • Damage reduced from 35 to 29
    AI
    • Fixed Meteors not moving with air platoons
  5. Quitch

    Quitch Post Master General

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    Version 1.25.0 - 2022-07-17

    General
    • Added support for the Bugs' Faction metal extractors
    Balance
    • Land
      • Odin
        • Removed stomp weapon
      • Omni Silo
        • Energy storage increased from 75,000 to 225,000
      • Thor
        • Removed stomp weapon
    • Orbital
      • Rig
        • Cost increased from 3000 to 4000
    Fixed
    • Manta not showing DPS for any weapon on its unit card
    • Manta's anti-drop-pod weapon being linked to its missile targeting system
    • Manta AA effects not being tied to where it was shooting
    • Interplanetary speeds and unittype tags for Infiltrator - with thanks to Dreadnought for the report
    • Havoc missing UNITTYPE_TacticalDefense
  6. Quitch

    Quitch Post Master General

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    Version 1.26.0 - 2022-09-19

    General
    • Aligned Legion orbital travel speeds with those of MLA
    Balance
    • Air
      • Salamander
        • Removed secondary fire
        • Purifier no longer self-destructs
    • Land
      • Havoc
        • Cost increased from 750 to 800
      • Lancer
        • Health decreased from 120 to 100
      • Peacekeeper
        • Health increased from 165 to 170
      • Scorpion
        • Range reduced from 130 to 120
        • Cost increased from 800 to 900
    • Orbital
      • Starcannon
        • Health decreased from 3000 to 2000
        • Unit slots reduced from 14 to 9
        • Added Enforcer as a buildable unit
      • Viper
        • Removed the 100 range weapon
        • Attacks at full range
    AI
    • Enabled usage of Star Cannon following crash fix in base game
    Fixed
    • Unit types for Purifier

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