I was wondering if LAN games for PA will require 1 separate copy for each computer, or whether a single copy for multiple computers over LAN would be allowed. Some of my favorite games (such as SupCom FA) do not have restrictions on LAN play, and I wanted to know if I am going to need to buy a couple copies of this or just a single copy if I wanted to do LAN over 2 computers at home. Hopefully a dev or someone similarly knowledgable will be able to answer this.
TA had restrictions, but only something like 1 disc for every three players or something. This applied to everything, LAN and even online!
Even if it was only for LAN, multiple players on one key would be nice. That really added to my early TA experience.
The game $20 now, but it is likely the price will go up once the game is completed. Some people have little money, some are very frugal, some will not pay for an unfinished game, some will not pay for a game they can not play first. The mean (in the USA) is $21.74 but the median is $16.57. That is only for people who work, which is 58.3% of the US population over 16.
The point I was trying to make was, I paid $55 for Ta when i bought it as a teen, compared to that, pa is 2 for 1. Even if they do charge $30 for it at release, which I expect they will. Besides that, pa is going to be sans DRM (i think i read that somewhere) so you will likely be able to local copy for LAN play, though the ethics of that are questionable.
lol i get as freelancer 13,2€ per hour and i heard from my parents i am already upper class lol.. i dont think so =P , but i understand that 20$ is not SO much, BUT it would be still nice to share the game shortly for letting people test it or for a lan-party. (yes, they stille exists, specially with a game like that ;D)
The game wont have drm, so my guess is: it will be pretty easy to just install it and play in lan with just a single copy of the game.
They said no DRM, which hopefully translates into multiple copies can run offline for LAN. I understand they need to sell the game, but alot of video games (even today) are promoted by word of mouth. With so many commercials thrown in our faces we mostly just ignore the random "this game's gonna be awesome!" but if we're at a friends house, he goes "hey put this on your comp, let's play" then you've actually tried it, and most people who fall in love with it will make certain to get their own copy once they are able. Either way I bought myself and my brother copies, that's the extent of my friends with super computers so we'll have to wait and see XD
The other option is, you buy an extra normal key you can give out as a "trial" somehow. This would mean the user can change their key, and they change it after playing it.
Yeah everyone I know already pitched in $20 to $90. But without DRM pretty much anyone who wants to play this game will be able to. It's really a question of weather or not they feel like giving the developers money for it. In the end how you get games together for a LAN party is going to boil down to how you feel about money and intellectual property.
I am pretty sure you will still need a key for online play, per player. I bought myself a key and pledged for another 3 keys along with friends. But I think it is nice to be able to let "that guy who doesn't bought it" join when you are playing at a lan party, without having to go through the trouble of getting him a key for him possibly playing the game once. If the devs want to have everyone to have a key to play, that is their right, but they said no to DRM, so I guess not.
If they decided to lock down all multiplayer, it'd be neat if they added in a spawn install option for lan play. But more than likely the game will only require the key to use Uber's multiplayer matchmaking/epic games servers.
I'd like it if they allowed at least one extra key. I have extra comps at home that my family or friends could play on. It's fairly annoying when we have to buy another copy full price for a game on steam to play with each other when we're in the same household
We're supporting LAN play with local dedicated servers and no DRM in part because even if we did have DRM someone would find a way to disable it in a matter of hours after we release the game anyways. We haven't yet announced exactly what benefits having an official game key will have, but we hope to be able to convince people it's worthwhile rather than force it upon them.
And, unfortunately, not so honest. I agree that DRM usually hurts legitimate owners more than the rest, so I'm all for this. I don't know what % of the total cost of development is being funded by Kickstarter, but without a publisher sucking down funds I'd imagine most of the revenue from purchases (after release) would be pure profit anyway.