I have a group of friends that often gathers together at our local game store. We love the game, even as it makes most of us enraged at the problems it has, but our wi-fi is far from reliable. We would love to have LAN capability working. One of my friends is experienced in doing 16-player Halo matches in such a manner, so he'd have no problem setting up a network. If we were capable of connecting the Xboxes together so that a 6-on-6 game is realistic, it would go a long way toward the game's popularity. Even with 8-player games, we still get people that have to sit on-deck waiting for a new game (we've worked out a kind of rotation). Best-case scenario, this would make groups easier to set up locally, and work out grassroots growth for the game. Games could become virtually lag-free. Knowing how we love the game, I'm sure even if this was an optional DLC, all of us would pay to have the capability. I'm sure many people here have the same kind of thing going on.
I would be willing to bet that there are some pretty big technical limitations that would make this impossible. Also, for a game like this with a relatively small community, I really doubt there are very many people that would be able to make use of a LAN multiplayer feature.
Nah. If people could mod Mario Kart DD! to play online without much trouble, I don't see why setting up an LAN with a few 360s would be a problem. Well, asides from the multiple voided warranties and possible banned consoles This is true, sadly.
That's not quite the same thing. Having two devices communicate with each other over the internet as if they were in a LAN is a pretty basic concept that's used for much more than gaming. Allowing MNC to be played over LAN might require too big of an overhall to the game, or it might not even be allowed through the Xbox software. I don't know of any arcade games that allow for LAN play.
Could you not just have a gateway to set up a wireless LAN? It'd make sense to me that you could have such a thing set up to tell the consoles that they're connecting to XBL and there just happens to only be one available game. Sounds right to me, but I'm no networking expert >.>
That's exactly the problem. You would have to have something that would mimic the servers that Microsoft uses for XBox live. Ignoring the complexity of such a thing, I'm sure that have some sort of security authentication process that would be very difficult to duplicate. What you're talking about is something quite a bit harder to accomplish than playing Double Dash online.