KRZ vs BCN

Discussion in 'Monday Night Combat PC Discussion' started by Pluberus, January 17, 2011.

  1. Pluberus

    Pluberus New Member

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    Good games all - was pretty fun. Thanks for the fights. Looking forward to fighting you guys again in the future.
  2. Mibuwolf

    Mibuwolf New Member

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    It was fun and it just proved that scrims are viable in this game and CAN be done.
  3. Marmalade

    Marmalade New Member

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    Yeah, it was really cool c:
    The matches could have been a little longer, but nevertheless :3
  4. Mibuwolf

    Mibuwolf New Member

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    Nice picture marma. :3
  5. sunnydove

    sunnydove Member

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  6. Mibuwolf

    Mibuwolf New Member

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    Yea, too bad about the steam friends server going down along with our game.

    edit: Btw, please realize that this group is apparently a tf2 group and they like to play us for fun. When we were saying they are getting better, we meant it as sincere as possible cause they just haven't played as much MNC as we have. Also, their assassins were their weakest links and we were just pointing out that they had a good team otherwise. It is only criticism. Do not judge heavily on what we comment doing the video please. ;)
  7. Goose

    Goose Active Member

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    Curious, how do you get everyone to join without the timer going off? I can't imagine everyone joins before that point.
  8. Polynomial

    Polynomial Moderator Alumni

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    You know, with 6 coordinated people I would consider the all in bot rush. Spawn a ton of bots immediately and with the increased bot count on LazerRazer the way the pathfinding merges in the center you could probably just push the first wave right into their base and win. It takes like ONE slim bot to drop the shields >.>

    This was common on the 360 version when you support turret hacked before they changed it to 3rd level, grabbed their RockIt turret, dropped the shields with it (another feature they removed, players dropping the shields) and just won =D
  9. Pluberus

    Pluberus New Member

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    We play one warmup round and choose teams the next round.
  10. grimbar

    grimbar New Member

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    Needs more tournament mode without a timelimit in lobby and ready buttons instead (that is start on 100% not any other value)
  11. sunnydove

    sunnydove Member

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    I agree 100% with Grimbar. The current setup is not conducive to private/competitive matches at all :?.

    We'll have to try that bot rush idea Polynomial. Sounds interesting.
  12. Polynomial

    Polynomial Moderator Alumni

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    I think it should work. I don't have 5 other coordinated people to do it though. I used to on the 360 version. The increased bot cap, plus bouncer spawns, means unless the entire other team is focused on all 6 of you escorting the bots into their base you will probably get off a super quick win.

    Its real interesting on how classes and ideas have shifted since the early 360 version, where this idea comes from.
  13. sunnydove

    sunnydove Member

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    We'll give it a shot. I imagine Tanks would be awesome for this strategy since they have so much pushing power in the bot lane and can spawn bouncers.
  14. Polynomial

    Polynomial Moderator Alumni

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    All tank bot rush. You have broken the game.
  15. Nonis

    Nonis New Member

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    Awesome games guys, looking forward to more soon. Sad that the 2nd one had to end so soon, we started playing alot better. Also, for future reference, our team actually has no name (krz is bill's tf2 team), so we should probably get a tag going.
  16. Mibuwolf

    Mibuwolf New Member

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    well, I guess I just assumed cause bill said he was captain and you guys seemed to be in a group... so... yea.

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