King of the Planet #6 feedback

Discussion in 'Planetary Annihilation General Discussion' started by Quitch, June 1, 2014.

  1. Quitch

    Quitch Post Master General

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    So another King of the Planet event draws to a close and I think it was a lot of fun and hope that you agree.

    As ever, the eXodus team is drawing up a list of lessons learned and improvements for next time. However, we'd be interested to hear your thoughts, be you viewer or participant. Improvements we can make? Things that don't work? Things that do work and you don't want us to change?

    Please let us know here.

    If you missed the event you'll eventually find all the videos here - http://exodusesports.com/tournament/king-of-the-planet-6/matches/
  2. matizpl

    matizpl Well-Known Member

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    つ ◕_◕ ༽つ Give Moons ༼ つ ◕_◕ ༽つ
  3. mayhemster

    mayhemster Well-Known Member

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    #7 has to be elodea vs matiz ^^
  4. phantomtom

    phantomtom Active Member

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    Rewards. New commander maybe.Or you know, maybe 1 million dollars, yeees. Or 1 milliontrillionbazillion doooolllars. Muahahahaahaha, yeees.
    mered4 likes this.
  5. mered4

    mered4 Post Master General

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    You think elodea has what it takes to beat matiz consistently?

    What?

    Come on. Don't be that guy bro. :p
    The people's hero isn't superman.
  6. Clopse

    Clopse Post Master General

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    Curious when the opponent gets to see the maps that were picked? The water planet was really unfair spawns. Don't think both players played it right but the ability to be able to build combat fabbers and cheap aa bots in what should have been an air battle to start is a huge advantage.
    Quitch likes this.
  7. cptconundrum

    cptconundrum Post Master General

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    The opponent gets to see the map for the first time when the game loads up. This means that the person picking the map will have the advantage of knowing the spawns, but only the other player can call for a rehost (and only before spawning in). By doing it this way, a challenger can win kotp by winning all of their own maps and losing the king's maps, but the king must win at least once on a map picked by the challenger. To remain king, you really need to be able to handle surprises and fight on all kinds of maps - not just the ones you like best.

    The rehost rule is designed to make sure the person picking the map goes with something mostly fair. Picking a bad map means there is a big risk of getting bad spawns and not being able to get a rehost.
  8. Clopse

    Clopse Post Master General

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    Has the kotp only 1 rehost call? Or is it like tennis that if he calls rehost and the spawns are indeed bad it doesn't count?
    Quitch likes this.
  9. cptconundrum

    cptconundrum Post Master General

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    Right now only one rehost is allowed. I'll make sure to bring up the possibility of changing that with the others, but I'm not sure that it matters since nobody has called for a rehost even once in the three or four games since we added that rule.

    I'm interested in knowing what everyone thinks about this.

    For reference, these were the rules we were going by this time; http://exodusesports.com/tournament/king-of-the-planet-6/rules/
  10. stuart98

    stuart98 Post Master General

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    Really casters should be able to call rehost. Oftentimes you don't know how your spawn stacks up compared to your opponent's until after it's too late.
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  11. Clopse

    Clopse Post Master General

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    Well if the challenger is smart/ an ***, he could make 3 really unfair maps with the current rules.

    I like the idea of the player choosing but there has to be a safety cushion a bit. Like if he says I'm happy enough with my 5 metal start as long as the other guy hasn't got the 20 metal start.

    Anyhows I'm sure most people wouldn't wanna win kotp with map cheese.
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  12. Quitch

    Quitch Post Master General

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    A number of reasons were brought up by both participants of King of the Planet 2 as to why caster rehosts don't work very well, which is why we moved away from them. It's also very exploitable if you know the map spawns.

    The rules are designed to encourage people to pick fair maps, because the person picking the map cannot ask for a rehost. If you pick a map with really biased spawns, your opponent is just as likely to get the good one as you are. We did testing before this rule and confirmed that spawn positions are unrelated to your lobby slot, so there's no way to ensure you get the spawn you want. Indeed, burntcustard picked a map in week 5 with one spawn he didn't like, and he ended up getting that spawn.

    It also makes the map part of the battle, you identify your opponent's weaknesses (or your strengths) and design around them. Each King of the Planet becomes even more strongly defined by its participants.
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  13. cptconundrum

    cptconundrum Post Master General

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    Isn't the risk of the other player getting that 20 metal start big enough to prevent that kind of map cheese? You can make a really unfair map, but if the other player has bad spawns he'll just use a rehost. If on the other hand you pick an unfair map and end up getting the bad spawns yourself, there's nothing you can do about it.

    I'm not saying this is the best or only way to do maps, but I want to clarify why we set it up this way. We'll definitely be considering every post in this thread, so I'd like to see some alternate rule suggestions from as many people as possible. Maybe we can all come up with something different that still encourages good map variety and fair spawns. I personally really like letting people choose their own maps because I like letting people get creative and a small amount of meta-gaming is fun for me to watch.

    Regarding maps, I have a somewhat related question for you all;

    Should we restrict each player from hosting the same biome more than once? No player will ever host more than three maps, so this is entirely possible. Rehosts should still be allowed on the same biome. We wouldn’t see more than two games on the same biome this way.

    *Edit*
    Quitch hacked into my brain and stole my thoughts. Ignore everything he wrote because I'm better than him anyway.
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  14. stuart98

    stuart98 Post Master General

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    Sure. Wouldn't really affect earth too much, but boring moons begone!

    Would mountain and ice be counted as seperate biomes from earth?
  15. cptconundrum

    cptconundrum Post Master General

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    It does get difficult to enforce there because we also have water planets, which can really be either tropical or earth. I guess we need to work out how exactly we would implement that rule if we decide to do it.
  16. stuart98

    stuart98 Post Master General

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    If earth/tropical/desert biome

    If water height < 10

    mountain

    if water height > 55

    water

    else

    if temperature < 10

    ice

    else

    regular biome


    Lava

    If water height > 55

    combox

    else

    lava.

    Sorry for awful parsing. "Typing" this up on a Wii U. :D
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  17. Clopse

    Clopse Post Master General

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    Ah I haven't tested it properly. Thought it had to do with lobby position. Maybe murcanic can confirm this, although the build he used was sea/ land start friendly not using a cfs and the like.
  18. Quitch

    Quitch Post Master General

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    My, what a fine and well written pos...

    ... like: DENIED
  19. mredge73

    mredge73 Active Member

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    Tuned in for the first time this weekend.
    I missed the first game, the water match was the most entertaining of the 4 games that I did watch.
    For a game that is supposed to be about Macro, all that I see is Micro on these tiny maps. 7-10 minute games are just not entertaining to me and I don't learn anything new when the only skill on display is micromanagement.
    I understand that this tournament is meant for single planet matches; but it would be nice to see much larger and diverse maps that would have more T2 and orbital play.
    bastian0483 likes this.
  20. knub23

    knub23 Active Member

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    This is a good idea. For "water-biomes" you could use a system like stuart suggested.

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