Right now, when you win a game, you get a winning screen and that's it. The game doesn't even record that you won a match. There is no way to tell what skill group a player is in (without playing against them) and nothing to boast about. Other than being incredibly fun, there is nothing else to keep me playing PA. The "dude, it's early access, it's not finished" argument is barely valid anymore, considering that Uber felt the game was ready for 1.0 release two or three weeks ago. I've thought of some things that will keep people like me interested in playing. All these stats are made up on the spot and do not represent anyones stats: STATS //most of the following should be disabled in modded games, games where anyone's econ scale != 1, and AI battles TOTAL ENEMY UNITS DESTROYED: 974,453 COMMANDERS DESTROYED: 86 SKILL GROUP: Galactic Officer //cool ranks commanders might be assigned TIME PLAYED FFA Matches: 23.7h Team Army Matches: 67.3h Team Army (Shared) Matches: 41.4h 1v1 Matches: 6.1h //because whats the difference between a 2P FFA and a 1P army vs 1P army Galactic Wars: 51.2h Total Time Played: 188.1h MATCHES //never record losses, it discourages players FFA Matches Won: 17 Team Army Matches Won: 32 Team Army (Shared) Matches Won: 20 1v1 Matches Won: 3 Total: 74 Galactic War Battles Won: 89 Galactic Wars Concluded: 6 ECONOMY //all of these stats are not accurate and do not match up, don't over-think it Total Metal Produced: 1.3 quadrillion Total Energy Produced: 8.6 quadrillion Total Metal Spent: 956 trillion Total Energy Spent: 6.7 quadrillion Highest Stored Metal: 534,000 Highest Stored Energy: 4.6M UNITS BUILT //every unit and building represented Bot Factories: 678 //after playing for a year or two... wouldn't it be cool to see these stats? Vehicle Factories: 342 <the other factories and their advanced> Metal Extractors: 1,234 Energy Plants: 6,543 ... Doxes: 101,457 Grenadiers: 24,654 //all bots, vehicles, air etc. should be grouped together respectively ... Rippers: 55,674 Spinners: 33,123 <fabricators and other attacking units of all forms> ... <radars> <defense structures, walls> Nuclear Missile Factories: 78 Nuclear Missiles: 42 Halleys: 37 Asteroids/Moons Sent to Annihilate: 21 Metal Storages: 457 Energy Storages: 478 Total Units: Total Buildings: Rather than yelling at Uber "Y'ALL NEED TO ADD ACHIEVEMENTS AND BLA BLA BLA..." I thought I would think up some stuff of my own. Names are mostly placeholders, unless people like them. ACHIEVEMENTS Adversary: Destroy an enemy commander. Juggernaut: Destroy 100 enemy commanders. Universally Feared: Destroy 250 enemy commanders. //long term goals like this can really keep people playing, could be even higher Operation Silent Snipe: Destroy 20 enemy commanders with the SXX laser platform. Too Efficient: Finish off an enemy commander by reclaiming it. 1,000 Birds with One Stone: Destroy 1,000 units and buildings with one Nuclear Missile. Untouchable: Destroy 1,000 units in a single match using artillery units and buildings. Space Colonel: Command 5,000 units at once. //select 5,000 units and move them/attack/patrol, any command Playtime's Over: Command 10,000 units at once. One Thing Led to Another...: Finish off an enemy team in a Team Army match with an asteroid. //... and I kinda dumped an asteroid on him Asteroid Handler: Have you or your team send 50 asteroids to annihilate. Pre-venge: Be the first to attack an enemy player in an FFA match. Mischief Managed: Win a 1v1 match in 10 minutes. //is this even possible? <tons more could be thought of> Perhaps players can unlock certain unique commanders (not the backers-only commanders, of course) by reaching certain stats and unlocking achievements. Uber will keep developing PA for a long time, right? STEAM TRADING CARDS AND BADGES //I heard Mavor say a few times he was interested in Steam trading cards Here are two trading cards I put together quickly with GIMP and Blender. Not much thought or design went into these: "Cooliosis." - allister Badge Levels: Dox Shooter //possible level names Base Breaker Intrepid Invader Solar Sentinel Dimensional Devastator With Steam trading cards and badges also comes tradable profile backgrounds and emotes. I could see in the long, distant future, a market for custom commanders and custom models for other units. Similar to how TF2 has a big market for hats and other items, and CS:GO has a big market for weapon skins and knives. In both games, you're only paying to look cool, so there's no P2W. That's a long shot, and I don't know if Uber is interested in getting involved in that kind of stuff. Valve has to deal with so much crap, but they've made tons of money off these markets. I can't think of any more that doesn't result in making the game unfair for new players, and fits in RTS games. Wonder what the rest of you can come up with, and what your opinions are on what I suggested. I thought this would be a good time to talk about this, as alot of PA's core features are in place and now they're polishing up. Please don't nit pick the made up stats, like "who plays 188.1h of PA and has only built 42 nuclear missiles". I hope the format and syntax was easy to read. Thanks for taking a look, everyone. Uber - game gets better with every update!