In SC/FA, player can keep seeing the type of enemy unit even if they leave the range of players' vision until they leave the range of radar. But currently, all the enemy units become the same icon after they leave the vision range. Another problem is that player can't know the unknown unit in radar range is an air, land, water or underwater unit, the units of player can still return fire though . I am not sure whether it there the mod to distinct unknown air unit from other unknown units. But I can't find that mod in PAMM.
This is also a balance thing for the radar -- radar shows blobs but not full composition. Use scouting for that!
I wonder if it is possible, to make a mod that allows you to manually tag certain radar blips as units of interest, like if you see a commander or a titan, and you need to remember which blip it is.
Afaik not via conventional modding as there is no access to radar dots via the API. If you go all out on reading from process memory you can track radar dots only while you have a constant radar on it. Lose it even for a split second and the radar dot will have a new id and it'll be impossible to connect. Well you could use some heuristics (lost radar for 500 ms? well the new dot can't have changed position much, it probably is the one I lost track of at that location, but obviously that is limited by how many radar dots are close together and how fast they are moving/how long you lose radar).
I also want to ask a question. Is it possible to make a mod which displays the radar range. For example, the mod may show a green plane which rotates and sweeps the hemisphere of radar. When the energy is low, the green scan plane disappears. I think it will be cool and also tell the player where it can't see.
Showing some simple effect around your (or even enemy visible units) existing units that displays ranges is possible, albeit it would probably cause performance problems if you want a range display on every dox. But every radar should be fine.
I suppose there is a good reason why there is no access to radar dots via API, a mod like that would unfortunately pose an unfair advantage in competitive play.
No the reason is simply a "has been forgotten/is incomplete". Radar dots via API are on a list of TODOs, pretty sure that was said.
yeah, but a UI mod that allows you to tag certain blips as units of interest would still give you an advantage - it'd be convenient though, for play against the AI
https://forums.uberent.com/threads/...lips-and-the-general-approach-to-intel.49424/ 14-page long thread.