Keep and Change V2: For new build

Discussion in 'Balance Discussions' started by thetrophysystem, May 2, 2014.

  1. thetrophysystem

    thetrophysystem Post Master General

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    ONGOING BALANCE GRADE
    >Unlisted units = 50
    >Inferno = 53
    >T1 Tank = 52
    >Spinner = 52
    >Stingray = 51
    >Sunfish = 51

    >Leveler = 51
    >T1 Fab Bot = 51
    >T2 Fab Tank = 51
    >T1 Radar = 51
    >Slammer = 51
    >Firefly = 51
    >Commander = 50
    >T2 Power Generator = 49
    >Orbital Power Generator = 49
    >Boom = 49
    >T1 Radar Satellite = 48
    >Gil-e = 49
    >Vanguard = 49
    >Dox = 48
    >Grenadier = 47
    >T1 Combat Fabber = 46

    This addresses the new build. The new PTE that came out, was said that ironing bugs aside, it was being stabilized to release as the new "Stable". So, considering the balance adjustments in it, not the bugs (gil-e cost and such), let's do a special vote on it:

    1) Every unit starts at 50.
    2) Once every day you are allowed to post "keep x, change x", to reflect your opinion. You may vote a single target up to 5 times before you have to vote another unit. This somewhat limits how high a single person can vote a single thing within a single build.
    3) Each vote of "Keep" raises the number by 1, each vote of "Change" lowers it by 1.
    4) I will track the votes and adjust the main post, the lower the number the more broken the unit, the higher the number the more balanced the unit.

    Real Example (My 1st) : Keep Stingray, its the gem of the navy. Change Gil-e, even as I play with them I feel every time I do I feel like I advertize "If you don't play with broke, you are a joke"
    Last edited: May 23, 2014
  2. thetrophysystem

    thetrophysystem Post Master General

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    New day, new post. Nobody else posted yet :(

    Keep: Inferno. Combat fabs make these really really good, but I couldn't see them as exploitable.

    Change: Grenadiers. They were weaker than the dox last build. Now they are 4x stronger? If I had to suggest, I would make them ant strong, dox fragile, and not-hitscan so weapons miss moving units. A unit firing ant-shells that bypass walls can still raid the hell out of turrets, mexes, vacant enemy proxies, even fabbers standing still to build, theoretically they can still pyle it atop a commander and contribute to larger army attacks since missing will still hit something in a blob. But my suggestion aside, somewhere stronger than a standard dox and weaker than 2x one, would be balanced.
  3. cwarner7264

    cwarner7264 Moderator Alumni

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    NERF GRENADIER SO OP OMG SCATHIS WHAT WERE YOU THINKING

    Keep ant scamper
    stormingkiwi and emraldis like this.
  4. mered4

    mered4 Post Master General

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    Keep: Inferno.
    Change: Vanguard. This unit is just a bigger, meatier inferno, and I'd like to see some more variety. Let's replace it with something else :)
  5. igncom1

    igncom1 Post Master General

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    Keep Leveller

    Change Ant: As a test, to see if we could make the ant more diverse, thus making the leveller more specialised in comparison.
  6. emraldis

    emraldis Post Master General

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    Change grenadier

    keep ant
  7. igncom1

    igncom1 Post Master General

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    YOU UNDID MY VOTE!

    You cheeky sausage.
    emraldis likes this.
  8. stuart98

    stuart98 Post Master General

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    Change Dox
    Keep Grenadier
  9. aevs

    aevs Post Master General

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    Change dox
    Keep...
    ... Firefly?
  10. thetrophysystem

    thetrophysystem Post Master General

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    To clarify, the firefly in PTE doesn't shoot.

    Come back tomorrow everyone lol.
    Last edited: May 8, 2014
  11. aevs

    aevs Post Master General

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    Oh, I know. :cool:
  12. stormingkiwi

    stormingkiwi Post Master General

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    Change firefly
    Keep Calm
  13. thetrophysystem

    thetrophysystem Post Master General

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    I will... Submit your balance request, but you really are wasting a "keep" submission, you can't think of any units that could go unchanged?
  14. stormingkiwi

    stormingkiwi Post Master General

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    Nah - Keep Calm, and carry on




    Just kidding.

    Keep the bot fabricator.
  15. Zenotheory

    Zenotheory Member

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    Change Advanced Energy Plant
    Change Solar Array
  16. thetrophysystem

    thetrophysystem Post Master General

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    Not how it works but... Meh, I'll accept it, next time downvote 1 and upvote 1 unit, don't downvote 2 units...
  17. brianpurkiss

    brianpurkiss Post Master General

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    New build crap. Needs more bacon.
    stuart98 likes this.
  18. thetrophysystem

    thetrophysystem Post Master General

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    New build is gamma 65588? This discusses PTE 65588? They are IDENTICAL. Hell, my internet is 1mbps, so to kype my way out of downloading for 2 hours, I copy-pasted PTE and renamed the copy to Stable, and loaded PA. Verified, Correct, Launched.

    This stays the course. Oh, if your criticizing the build, it might be crap but the old one was so at least its fresh squishy crap.

    Today I choose...

    Keep Sunfish, I like it, at least the fabber should move that fast.

    Change grenadier, most people still think so too.
  19. brianpurkiss

    brianpurkiss Post Master General

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    I was just making a joke. 100% does not reflect my opinion of the current build.
  20. tohron

    tohron Active Member

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    Change: Combat Fabber
    Keep: Advanced Vehicle Fabber

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