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Does it matter in MNC?

  1. Yes

    9 vote(s)
    18.0%
  2. No

    27 vote(s)
    54.0%
  3. 3rd generic option that counts as "no"

    14 vote(s)
    28.0%
  1. TOM12121112

    TOM12121112 New Member

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    Does K/D matter in MNC
    DISCLAIMER: This is like a reverse derailed thread. That is it starts out off topic, and is slowly leading its way to be on topic; until then I am just proving my point. In the meantime, talk about the subject at hand.
  2. Billy Rueben

    Billy Rueben New Member

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    Yes and No. If your entire team has a largely negetive K/D ratio, chances are you have no map control, which is a big issue.
  3. TOM12121112

    TOM12121112 New Member

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    not the current game k/d, just your overall k/d stat.
  4. Billy Rueben

    Billy Rueben New Member

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  5. Richy Woo

    Richy Woo New Member

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  6. sxd24

    sxd24 Member

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    I would say it has SOME (minimal) relevance, as someone that gets 0 kills every game probably can't push bots. The game IS a shooter, after all, and not killing other Pros only allows them to push their own lanes.

    However, for the most part, K/D doesn't really matter. There have been several an occasion where I was able to push against someone with a K/D much greater than mine, and several an occasion where someone was able to push against me when I'm doing fairly well.

    Also, I like how no one's voted Yes or No, and instead voted for the 3rd option.
  7. DeadStretch

    DeadStretch Post Master General

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    *clears throat*
    Hey SXD.
    :)

    Ehh I don't get zero kills but I do average between 7-10.
  8. Leonyx

    Leonyx New Member

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    Definitely not. I've had games where the top two players on a team get 41 kills, 1 death, and still lose. But then again, they also had the most money...
  9. Organous

    Organous Member

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    Winning is the most important thing, but I take issue with the phrasing of this question. Yes, K/D does matter because it's an indicator of who is the biggest threat. A team going all negative is probably not going to win. I can be doing marvelous thing against the other side, but one man can only do so much. I'd rather the focus be on how much relevance it holds. A good K/D lifetime ratio is always nice to have, but what really matters is how consistently you can win.
  10. PohTayToez

    PohTayToez New Member

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    Of course K/D doesn't matter. It's easy for any decent player to get a K/D that's off that charts, simply by playing team deathmatch and quitting out of any game where the odds aren't heavily balanced in your favor.

    That aside, let's examine the idea that K/D reflects how good of a player you are. Why? I can see how kills might reflect something, but not deaths. In a game that is actually played as team deathmatch, your deaths would indicate how many points you gave to the other team. But not in this game, your deaths mean literally nothing. If we're pinned down in our base, I'll happily jump out time and time again to death, hopefully taking one or two of them with me. That's because I know that if I die, I'll be back in the same place in a matter of seconds, while whoever I take out will have be placed far away, on their side of the map. They'll lose time making their way back, during which their offensive hold can be broken.
  11. DeadStretch

    DeadStretch Post Master General

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    It does give them some cash though.
  12. PohTayToez

    PohTayToez New Member

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    Fair enough, but $25 isn't much, especially mid or late game.
  13. Zigzag2020

    Zigzag2020 New Member

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    No and Ive come out on top of others who have had 11 or more kills and all I did was push bots, kill turrets and smack the lovely annihilator like a good sin.

    From what Ive seen IMO all you have to do is just get the most money to be top in your team.
  14. TOM12121112

    TOM12121112 New Member

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    clearing some more stuff up: the stat of k/d. example: "i am better than you because i have a better k/d than you!". in this context; does k/d have any relevance in said circumstance?
  15. Scented Midget

    Scented Midget New Member

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    of course people are going to say no, but then just go right out and get a 40/0 K/D.
    and lose...
    I love getting kills, just the fact of being up there with a great score is fun. I will admit that.
    But in all honesty i do not care for an overall K/D. If i get split up from my buds, i just goof off. Going around smacking tanks in the face, taunting in front of people and what not. Just some shenanigans. I do not care for a K/D when split up, but by myself I do go for a lot of kills.
  16. Cardboardwarior

    Cardboardwarior New Member

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    Lifetime K/D has relevence for the classes that specialize in slaying pros (Assault and Gunner, it seems). For any other class, a negative K/D is tolerable if you're supporting the team through base defense, forward defense, bot lane pushing, or healing.
    Or at least, that's how I see things.
  17. ForeverZero

    ForeverZero New Member

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    I like my K/D but the reason I have it is because I usually play with friends and I mainly play a sniper. If I play an assault, tank, assassin my K/D is usually 1-1, but if I play a class (that I feel) is more oriented around pro control or survival than bot control then my K/D moves up to around 3-1.

    Both rolls are fun, but killing more than you got killed is also very gratifying.
  18. southsidesox24

    southsidesox24 New Member

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    If someone is pushing the objective while compiling a good K/D, it is better than someone pushing the objective with a bad K/D. It allows you better streaks, more juice, and most importantly, map control. So it is important to a degree. However, there is no one stat that indicates individual skill.
  19. Vinticus

    Vinticus New Member

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    kill:death and win:loss are all really the same thing. Most people (at least me anyway) can get a mediocre kdr, but think "I won so it's ok." Likewise you can lose horribly, but have a monstrous kdr and think "At least I stomped anyone in my path."

    Really kdr and win:loss are just things to give players a bigger ego boost, but I'm probably just reading too much into it.
  20. TOM12121112

    TOM12121112 New Member

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    ok. at this point, there are 3 people that think that it matters, and 23 that do not.

    i think it should be removed. i find a lot, a LOT of public matches in which the highest k/d on my team is 10/9 and theirs is 35/5, and we still win. obviously they are playing deathmatch and k/d only pushes that idea further. i think a win/loss record would be much more effective. you could leave kills and deaths, just dont calculate it for them.

    continue.

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