Just when I thought we found all the glitches...

Discussion in 'Monday Night Combat 360 General Discussion' started by ZOoo00OOm, October 23, 2012.

  1. ZOoo00OOm

    ZOoo00OOm New Member

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    ...one comes by and springs it's ugly little head. If the host of a match leaves as soon as overtime pops in, the shields on the moneyball remain up and strong. I'm not sure whether or not the bots can re-take the shields down but that's something to keep in mind.
  2. 2wynbge

    2wynbge Member

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    People don't know that? :?
  3. joker

    joker Active Member

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    Yesterday I joined a game with OT in progress. Some time later one team's ball went up, the other still down. I have NEVER seen this before, and idk if anyone has played more than me, so it was interesting. Did I maybe join after an OT migration where the game set it as a ball down but able to go back up if not touched like in regulation? I've continued spawn camping with friends through the full OT and it never goes back up. It was kind of neat to see something new after two years of playing though
  4. De Troll

    De Troll New Member

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    I did this to Frank once. I was on support and he was on tank and as soon as overtime hit, the host left. Then my ball went back up and my team won and it was hilarious.
  5. vI Snack Iv

    vI Snack Iv New Member

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    It's rather funny. You think you've found all of the glitches then this one comes along. This one is by far the most severe imo.
  6. soopersmurph

    soopersmurph New Member

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    Yay another method you guys can use to make sure this game starves to death.
  7. teapot

    teapot Post Master General

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    Yay something else that nobody ever does that sooper can complain about
  8. woyldman

    woyldman New Member

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    Hooray another post soopersmurph. I wonder if it'll be about how much we've done for the community and the amount of players we've persuaded into this game... Oh wait.

    Seriously Soopersmurph, get over the fact you got pupstomped in a public game and that you got spawn-struck over and over and over again (or whatever it was that has made you so mad). Just get over it, play a PM with us and see how different they are.
    Last edited: October 24, 2012
  9. igotbannedagain

    igotbannedagain New Member

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    'We' as in who? I'm not sorry for any of that.
  10. woyldman

    woyldman New Member

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    Fix'd.
  11. soopersmurph

    soopersmurph New Member

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    All I hear is "blah blah blah, i'm a dirty tramp, blah blah blah" wow ur so superior for pretending not to pubstomp on a game you've ruined with your pubstomping.
  12. igotbannedagain

    igotbannedagain New Member

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    ^
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    ^
    his mother probably breastfed him until he was in his early twenties.
  13. vI Snack Iv

    vI Snack Iv New Member

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    It's ok tho, because he beat expert realism in L4D2.



































    but he could never beat battletoads
  14. RandomToon

    RandomToon Well-Known Member

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    I totally beat Battletoads, on the NES when it first came out and not on emulator. It was very very frustrating...
  15. joker

    joker Active Member

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    NES ninja turtles. Get at me
  16. igotbannedagain

    igotbannedagain New Member

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    ^
    already @ u.

    Legendary Wings. Waddup?
  17. soopersmurph

    soopersmurph New Member

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    I can only assume "beat Battletoads" is some reference to conquering your cow of a mother? :lol:

    Congrats on being the hated monkey whose only remaining joy is flinging poo at the others.
  18. vI Snack Iv

    vI Snack Iv New Member

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    Uh, no.

    I mean beating the video game, Battletoads. You and your dirty mind...

    Grow up, Smurph.
  19. igotbannedagain

    igotbannedagain New Member

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    ^
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    Flipped the script!


    Also, fun fact: a T9 keyboard will offer up the word 'rapist' when trying to type 'script'.
  20. RandomToon

    RandomToon Well-Known Member

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    The one with the overhead sections leading into the sewers that were sidescrollers, and ended most people in the absoultely brutal swimming stage? Done.

    NES Dragon's Lair...bring it on (although I was on emulator, I didn't use save states)

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