Just Dropped $90... Thank You!

Discussion in 'Planetary Annihilation General Discussion' started by johndehope3, June 22, 2013.

  1. johndehope3

    johndehope3 New Member

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    I just finished my first multiplayer and AI games. I'm ecstatic. It's everything I wanted. It's obviously going in the right directions. Everything will fall into place, given time, I have no doubt.

    I like the tighter quarters and wacky planet layouts. It's not wide open spaces, at least not totally. The pathfinding isn't quite up to it yet, but it'll get there. I think this will make every game a little different.

    I liked the SC1 tech levels. It was more obvious what was what. At least allow "advanced" fabs to build anything the intro fabs can. I thought SC1 was an improvement over TA and it seems like PA is going backwards to that.

    Artillery should shoot less often. Tactical missile as well.

    Economy seems to be working. I'd prefer smaller numbers though. Just chop off a few 0s from the numbers and it'd be the same thing, just a little less daunting. Maybe there's a reason they're so big? I dunno.

    How do you build spaceports to asteroids and moons? Maybe it's not there yet?

    Anyway, time for bed, just wanted to say thanks, I'm already enjoying the game, and I can't wait to see how everything unfolds. Rock on!
  2. greendiamond

    greendiamond Active Member

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    this sounds sarcastic just a little bit.

    but ya we are not going to have researched tech. the moment you make the constructor for it, you can start working on it, and all of those things can be made faster with more constructors of any kind. the direction your army takes is locked only by constructor type, thats the trade off thats pretty much going on here.
  3. KNight

    KNight Post Master General

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    But the real beauty in the system is that the options are not so vast that you ever feel limited by your choices and can pretty easily make transitions to changes things up.

    Mike
  4. Tontow

    Tontow Active Member

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    This is not StarCraft.

    This..... IS... SPARTA!!!!


    Actually its Planetary Annihilation, but the point is that the battles are going to be ridiculously big. SupCom had a unit cap of 1000, but there is no unit cap for PA, so that is why. :twisted:
  5. greendiamond

    greendiamond Active Member

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    starcraft is to chess what planetary annihilation is to risk. starcraft is a micro rts its fueled by fast passed decisions where players try to keep their death ball the perfect counter to their opponents death ball to be able to overwhelm their opponents base. PA and other macro rts is more about zone control. players try to create things as quickly as possible to hold the field and keep the enemy back. the attack is fueled more by zone of control and composition is more about physical situation then the opponents composition.
  6. iampetard

    iampetard Active Member

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    I expect to have 50 million energy production in a huge galactic war battle. Anything less would be disappointing
  7. johndehope3

    johndehope3 New Member

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    Ahh sorry I was not being very clear. SC for me is supreme commander. Hehe agree StarCraft is not really relevant here!

    What I meant by "tech levels" is just that it was pretty clear in SC that there were three tech levels. There was no "tech tree" beyond the fact that tech 1 fabs could fab tech 2 things, tech 2 fabs could fab tech 3 things, and any fab could fab a lower tech if it wanted too. It was just a little more coherent in my mind.

    It bugs me that I have to carry around these littler basic fabs to build things like AA towers or basic fabs. I wish my advanced fabs could build anything the lower guys could build.

    Well at any rate thanks for listening and I'm sorry I wasn't clearer in my original post.
  8. KNight

    KNight Post Master General

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    I would say this would be less of an issue once there is T2 AA in some form.

    Mike
  9. antillie

    antillie Member

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    This is how TA did it and I felt that it kept all of the construction units viable at all stages of the game. Unlike FA where a T3 engineer made the others obsolete.
  10. omega4

    omega4 Member

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    Agreed. I like how TA and PA differentiate what basic and adv fabs are allowed to build.

    I'm all for unit viability at all stages of the game.

    Likewise, I hope that PA's advanced combat units don't make the basic units completely obsolete.

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