1. Bezique

    Bezique New Member

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    Jumping
    The bane of grapples and people's ability to aim at you.

    Keeping this brief, let's case study the Support: When should a Support NOT jump?

    All I can think of is when he wants to activate a switch, use his hack skill or sometimes when aiming airstrikes. Aiming at people is a bit easier if you don't jump, but this benefit is usually offset by how much easier of a target you are.

    As far as I can the tell game time in which you should NOT be jumping covers <1% of the total. The game pad may as well be set such that you have to press a button to stop jumping rather than the other way around.

    I think the arguments are similar for the other classes too - people who claw exacerbate this.

    I think jumping goes too far. I suggest that there either needs to be a limiter on people's ability to as high/frequently as they do or features need to be introduced into the game that make it desirable to be on the ground more often. For this latter case I draw example from the assault's jet pack, in that his accuracy is reduced while in the air.
  2. MootPinks

    MootPinks New Member

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    I agree. Bunny hopping has no place in a shooter imo, yet just about every game has it. Battlefield 2 introduced a stamina bar that meant you could only do it a couple of times and then had to wait for recharge. It just introduces a stupid (and necessary if you want to stay competitive) element that normally gives lower ping players an advantage, and makes genuine tactics like awareness and positioning less important.

    As a clawing gunner I sometimes feel sorry for assassins. There's just no way they can kill you unless you make a mistake. Not sure if the pc jetpack recharge bar is ever going to make it to 360 but I'd say at least a toned down version of it should be added.

    Still at least the other massively annoying thing that 90% of FPSs have isn't present in MNC: a one-hit kill grenade launcher that everyone runs around using as a primary weapon.
  3. mute

    mute New Member

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    Complaining about jumping shows your lack of being able to cope with a core component of the game. That's all.

    Let me put jumping into context for you: MNC is a sport, these are athletes.

    Let me guess, Assassins should be the only ones able to jump? :roll:
  4. Saint Mudknot

    Saint Mudknot New Member

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    How is jumping in feedback and issues?

    Gunner + Tank= Jetpack with Lift
    Assault= increased jump with passive skill+jetpack
    Assassin= Super Jump

    Jumping is no issue here
  5. Liefglinde

    Liefglinde New Member

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    There really should be something to stop the constant bunny hopping. An Assassin's main weapon is her ability to grapple. Competent Gunners, Tanks, and Assaults will NEVER be on the ground. That completely shuts down the Assassin's ability to do anything to 3/6 of the classes.
    Last edited: February 25, 2011
  6. mute

    mute New Member

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    I think it's official now. Theres absolutely nothing in the game that Assassins won't complain about.
  7. Liefglinde

    Liefglinde New Member

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    Who's complaining? I'm stating an opinion and explaining my rationale behind it.
  8. timmy TED

    timmy TED New Member

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    Made me laugh.
  9. Bezique

    Bezique New Member

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    This is provocative and unhelpful. Please refrain.

    The inclusion of tactical use of jumping I would be happy with, but presently in the game and particularly for certain pros it lacks tactical use. It is best used arbitrarily and constantly - that is not tactical or enjoyable - it lacks the need for cognitive input which most other aspects of the game involve very successfully.


    I consider it my feedback and personally think jumping is becoming an issue rather than a simple wishlist desire. I can see how it would fit into Strat and Tacts and wishlist. I'm not sure what the latter part of your post is trying to say other than stating facts.

    I'd say you go a little too far here, but good players can severely limit the assassin for many players. I'd suggest that if they are really that much trouble either (1) the instant they spot you stop your attack and come back latter or (2) get juice off bots and then come back making maximum use of your lunge and your jump....
  10. Saint Mudknot

    Saint Mudknot New Member

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    Sometimes if it gets to this point is it the game or the player having issues.

    If a heavy class is jet pack hopping and making it hard to grapple as an assassin, try and catch them on pattern, its not that hard. or you can light them up with shruikens since they are easy to predict and not going to fast. Or run away for another day, a character with a gun will be able to stop a bunny hopper a lot easier.

    The only thing jumping threatens is up close grapples. 5/6 classes shouldnt have much trouble stopping you.

    And for an assassin its very much a requirement for skillful attacks. Its your only defense after a failed grapple, somehow the target lives? be it a Gunner, Assault, etc. Half the time jumping fill be the respond to the fail. It will dodge charges coming at you and slams. If you are surrounded by bad assassins and a few jumps get you out of a sticky situation how is it all that bad.

    Changing jumping wont balance the game in any way. It will only be a game changer. You adjust jumps you will piss off a lot of people. Look at how much worry there is over the jet pack fuel coming to 360 and most likely isnt.

    All im saying is sometimes theres things best to not even talk about. I have a feeling there isnt any major issues not known about anymore so people are trying to find new ones. Jumping shouldnt be worried about when there are real issues in the game, like a stutterstep. The stutterstep will screw over the assassin 10x faster than jumping lol.
  11. Bezique

    Bezique New Member

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    I'm not suggesting balance changes, as you point out, it is a feature of the game that I dislike. I'd say that some new and important issues are arising as more people get a better grip of the game. Players did not used to jump as frequently as they do now.

    I'm not at all making this suggestion for the benefit of assassins. People jumping affects many characters.
  12. Saint Mudknot

    Saint Mudknot New Member

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    :roll:

    See its things like this that make me not able take this serious. Of course people have used jump as frequent as they do now, Its the jump feature/button, most games have it and MNC actually has plenty of moves based around jump.LIKE
    Gunner/Tank Jet Pack
    Assault Passive jump increase
    Assassin Smoke Bomb.
    If you run in circles around level 1-2 rocket turrets you can jump around and dodge most rockets even. Jump is part of this game
    However im sure your just going to come back with something like
    Show me good hard facts and i have no problem seeing your side...however in this case its not something i really say often because its not very nice, but this complaint is really really stupid and pointless. Look for bugs in a game before you complain about something thats obviously a normal feature in a game.
    Whats next? "Im dieing to much to people shooting me, the trigger button is glitched"

    If jumping is a problem arising just now after almost half a year of this game being live, id say you have issues with adjusting to other players game styles or maybe you need a little more practice at playing the game.

    Im not sure i even want to post in here again, im all for backing up real issues but this has to be a joke. Im almost sure of it
  13. Bezique

    Bezique New Member

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    People certainly do take advantage of the jump function more now than they used to, just as, for example, they are utilising the assassin lunge-grapple combo more frequently. To suggest that the playing habits of players do not significantly evolve as they all accrue experience while competing against one another in a well defined environment is naive at best, there is a wealth of published research that says otherwise.
    At no point have I suggested that I am on the losing end of the jumping issue, in fact I consider that, on average the situation is the other way around. I am comfortable with the removal of game features that benefit me more than my average opponent.
    That is your prerogative
  14. JON10395

    JON10395 New Member

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    I'm not sure yet how I feel about changing the mechanics of how/how often people can jump, but I will say this: Since I started playing Tank and staying in the air 99.9% of the time, my k/d has gone up considerably. My average kills per match has not gone up much but I have noticed a HUGE drop in the amount of deaths per game. I very rarely get ejected or grappled.

    What I think is that the meta-game has evolved to promote jumping and if you're not jumping, you're behind the curve. What I mean is, if someone is jumping and shooting, you should be jumping and shooting too. Sure that will make it even more difficult to hit your target but they'll have a hard time hitting you as well.

    Grapples are another story though, and that's where I see Bezique's point. What's an Assassin to do when there's another Pro that needs to be dealt with in order to push forward and they are constantly in the air? You can't always rely on your team to dispatch that Pro when you're playing Pubs. You can't stalk them until they've stopped jumping, they'll likely notice you. If you try to ignore them and push the other lane, you stand a good chance of losing map control on the other side.

    I'm stumped... :?
  15. Bezique

    Bezique New Member

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    JON10395 articulates my point well, although I would mention again clawing with respect to it being harder to aim when jumping. I have never tried it myself, but I have heard some people point out that doing it can hurt your fingers - if that is the case it really is not something uber should promote.
    That aside the increasingly widespread use of clawing (another example of the evolution of game play) will mitigate the difficulty in aiming while jumping. Meaning there are no trade-offs.
  16. mute

    mute New Member

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    This whole thread is unhelpful. I can't believe you are sitting there trying to complain about jumping -- in general(!). This is one of the most (if not the most) absurd threads I've ever seen on the forums.
  17. Bezique

    Bezique New Member

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    You appear to have a problem treating people who's views differ to yours with respect.

    The fact that post in this thread have been a mix of opinions at least proves that some thought on the subject is justified.

    That aside I would be happy to change my opinion on the subject if good reason against changing the jumping mechanics were shown to me. Nothing convincing has been said yet.
  18. JON10395

    JON10395 New Member

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    It's a conversation and nothing more. If you think it's stupid, you don't have to participate. If you believe it's "unhelpfull" or "absurd", that's fine. Move on.


    On topic:
    Yes, clawing hurts for awhile but you get used to it. It's not necessarily promoted by Uber. In fact, people claw in plenty of other games where it is not nearly as beneficial as it is in MNC. I can't remember who it was, but one of the higher level players here told me they learned to claw in CoD.

    Again, no arguments one way or the other...
  19. SaintSeiya

    SaintSeiya New Member

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    Meh, people have complained about jumping since the game's release. Yes it makes it impossible to grapple but if you're a good assassin you can get around that. It makes it hard for people to aim at you...i don't really see the problem there. In a game where i am rewarded for staying alive it seems like i would do everything i can to do so. If your aim is on key you should be able to hit people even when they mash the A button. I don't think any class should be penalized for jumping except maybe the support. But even then i don't see how the excessive support jumping is a problem seeing as all you need to kill a support is good spacing.
    Although i somewhat agree with
    Except i don't agree that a support shouldn't be able to jump while throwing airstrikes. Yes jumping is irritating and people do it too much. It isn't really a huge enough problem that it needs to be fixed. I feel this thread was needed because this topic has been flowing around for a bit. Not sure how you would put in features that make being on the ground desirable, But it does sound like a neat idea
  20. mute

    mute New Member

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    ..and just let stupid complaints fly? ..almost everything that is wrong about this game post-DLC is because of that.

    hey while we're at it i dont like that tanks, assaults and gunners can hop along railings and walls and practically stay off the ground the entire map. we should nerf that! how about more fire!

    The last few posts are even worse. Complaining about the supports jump .. which is like 1 inch off the ground and over in a second, and you can't just mash it repeatedly.. there is a cycle.. On top of that being the most vulnerable player in the game in large part due to the least amount of manuvering. Genius idea! If you can't grapple the support as an assassin on a regular basis its 1 of 2 things.. 1, the support is GOOD or 2, you are not. Lunge will interupt any amount of jumping the support will do. Lunge, Grapple, done. If you miss? Guess what? It was anticipated. Oh what was that after you missed? Death to the face by a bunch of shot? I guess we better complain about that on the forum, no way that player had the skill to jump out of the way. No ways!

    Regardless of what class anyone wants to bring up this is a stupid topic.

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