Juicing: What am I doing wrong?

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by Captain Decoy, February 22, 2011.

  1. Captain Decoy

    Captain Decoy New Member

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    I noticed while playing last night that whenever anyone else juices, they are almost unstoppable, and even trying to run away often won't save me. On the other hand, when I juice, I usually die halfway through to a turret or bomb spam.

    When do you juice, and what are your priorities while juiced?
  2. FB Zombie Chaos

    FB Zombie Chaos New Member

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    What class are you when juiced?
  3. DeadStretch

    DeadStretch Post Master General

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    If I am playing Tank I run straight for their most valuable turret. When do I activate it? As I am rushing into the base I try to get as close to their defenses as possible. When my health is nearing death I pop my juice.

    Imo the worst thing you could ever do I run away from a juiced Pro. Juice only lasts 10 seconds do whatever you have to do to distract them. Grappling is the best way to go since they can't deal damage or move.
  4. Captain Decoy

    Captain Decoy New Member

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    I've noticed this most while playing Gunner, although it happens as Support as well.
  5. DeadStretch

    DeadStretch Post Master General

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    When you are juiced as a Gunner try to stay mid-range. Since Juice doesn't affect skills it's best to just sit back and lay waste to anything that crosses your path.
  6. FB Zombie Chaos

    FB Zombie Chaos New Member

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    Well. From my experience, the Gunner should juice way out of the base, and use his mortars. 2 hits max and turrets are gone. As long as no one gets behind you, you should live thru the juice. Mortars on turrets, minis on pros.

    As far as the support, I just juice as I go in, and hit the turrets with the hurt gun until it falls. Then move to the next one.
    Hurt gun on turrets, shotty on pros.
  7. Nerfed

    Nerfed New Member

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    Assault main, priority is hacked turrets (lv 1.2 or higher) > money ball (if down) > tank/gunner > 1.1/1.0 rockets > laser/ice/longshot turrets > assault/assassin/sniper/support

    For all turrets and the money ball, I use grenades. The assault rifle kills pros in a split second.

    When attacking the money ball, be sure to also constantly throw bombs at it (not just near it, actually ON the ball), attached bombs do 2000 damage regardless of what target they're attached to. You'll see the difference; throw a bomb near the money ball and it doesn't do much, throw it on the ball and a whole chunk is taken off.
  8. BroTranquilty

    BroTranquilty New Member

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    I have a guide mentioned in my signature. It is dry, but please bear with it. It is quite good.
  9. Caliostro

    Caliostro New Member

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    Actually, you can use mortars on players too while juiced. They become a one hit kill and you can shoot them while moving. Only time I pull out the minigun while juiced is if there are more than 2 players clumped together or if I'm also taking down the moneyball. Minigun does way more damage there, especially juiced.
  10. Wintermute

    Wintermute New Member

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    Don't forget some of the basics, keep moving/hopping, while you're midair, you can't be grappled, with the movement, it'll be harder to take easy shots at you. Try keep moving such that you're outside the effective ranges of the bombs/whatever the enemy Pro's throw at you.

    For Turrets, turrets cannot shoot a pro when there is another turret in the way, it helps to prioritise which turrets to target first. If there's a Level 2/3 ShaveIce, I'd try take that out before juicing, if it's hacked, see if you can get your teammates to help clear it off. A 3.3 Rockit may be a problem if there are multiple, but stick to the zone where the other ones can't shoot/target you and you should be able to take both (or more) down if done right. LazerBlazers and Longshots aren't much of a problem, just make sure they won't get healed and they should be down in 30 seconds or less.

    When you're playing Gunner and get juiced up, mortar the turrets as others have said, however, try get the prime distance. I'd say the prime distance would be where your mortar would split into 3 (or if you got a very early juicing, 2,) however, if you get an indirect hit, there's the possibility you'll have hit an enemy pro. With gunner, don't forget the main rule of surprise buttsecks. If you can get the drop on your enemy, it's so much better. It's your choice on what weapon to use if you're juicing against pros.

    Try to get Speed Pickups before you juice, every bit helps with a slow-as-hell Gunner (and Support.)

    For Support, your weapon choice mainly relies on proximity. Try keep an airstrike as backup during your Juice, this'll leave you with two Airstrikes, which you should use on turrets. Don't be afraid to switch weapons mid-juice, with the Heal/Hurt gun's range and alterations from a RoF endorsement, it's really easy to kill Pros with it while juiced, you don't even have to aim. The shotgun would be useful if you get the drop on your enemy. I would say shotgunning turrets would be situational, especially against ShaveIce and Longshots.

    Alternatively, to before, if you can successfully Hack their ShaveIce before you juice, it'll make things so much more humiliating.

    Also, extra humiliation if you get Melee kills in.
  11. Fitzgerald

    Fitzgerald New Member

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    999.99 dmg to the money ball. so pretty much 10% of its hp

    2,000 dmg to anything else if attached.

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