Juice ruins MNC

Discussion in 'Monday Night Combat PC Feedback and Issues' started by clownius, January 21, 2011.

  1. clownius

    clownius New Member

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  2. BulletMagnet

    BulletMagnet Post Master General

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    Dear clownius,

    With regards to your in-depth and meticulous analysis and conclusion of Monday Night Combat's game-play mechanics, I have thoughtfully considered your arguments presented herein and I must respectfully submit my disagreement.

    Respectfully,
    • BulletMagnet.
  3. RaTcHeT302

    RaTcHeT302 Guest

    TL;DR : It's a game mechanic, get over it (or adapt) :evil:
  4. sensitivepsycho

    sensitivepsycho New Member

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    Too much Juice ruins MNC. It needs to be there to stop turtling being an effective tactic.
  5. zarakon

    zarakon Active Member

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    Turtling ruins MNC!

    Then juice fixes it!



    Less of both would probably be good...
  6. Pluberus

    Pluberus New Member

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    I think juice is actually very good for MNC. It encourages people to stay alive, make better decisions, and then rush the enemy turrets/ball.

    I do think that juice should not be purchasable.
  7. zarakon

    zarakon Active Member

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    We would need some other way to spend large amounts of money on offense then
  8. Pluberus

    Pluberus New Member

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  9. sensitivepsycho

    sensitivepsycho New Member

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    Make it go up in price by $500 dollars every time you buy it.
  10. Rammite

    Rammite New Member

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    This. Where the Ubercharge breaks turtling for Team Fortress 2, We have Juice to break turtling here.

    There's very little we can do to stop turtling (Each base has freaking turrets and bots anyway), Juice is the only real response.
  11. Pluberus

    Pluberus New Member

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    In (semi) competitive games (scrims), juice didn't seem to be that big of a problem. It actually encouraged communication and crowd control (grapples/knockdowns).

    In close matches, it was fairly difficult to have enough spare cash to spam buy juice (or to buy it at all).
  12. DeadStretch

    DeadStretch Post Master General

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    It seems we all agree Juice is fairly well balanced when teams are basically even, the problem I am seeing is that solo pub players think it's not. They will just have to realize whether you are losing or winning juice is easy to acquire and control.
    :ugeek:
  13. Gturtle

    Gturtle New Member

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    starting a "rich get richer" race isn't going to help the team that is getting juice-abused from feeling like they stand a chance.
  14. Polynomial

    Polynomial Moderator Alumni

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    Are you feeling down and out? Is your team on the receiving end of juice abuse? Then buy Spunky Cola! Artificially manufactured with best ingredients this side of galaxy Spunky Cola will get you back on your feet just minutes after chugging it down!
  15. sensitivepsycho

    sensitivepsycho New Member

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    Edited for clarity.
  16. Gturtle

    Gturtle New Member

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    Everybody that complains about juice seems to forget that they can acquire it just as easily as the other team can. The juice dispensers are equidistant from spawns. If the other team has somebody buying juice, you should start buying juice, it evens the playing field if used properly and at the very least allows you to deny the other team from using that juice against you.
  17. BroTranquilty

    BroTranquilty New Member

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    this shouldnt even be here. not only is it a complaint and not a bug, but it also is fixed for the pc.

    go to a server without juice. and thank god you have that option.

    sincerely yours,
    xbox360 player.
  18. Warskull

    Warskull New Member

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    Juice buying is good for the game, it encourages offensive play and discourages turtling. A team that plays too defensively and doesn't have any control of the map isn't going to get any juice buys. The cooldown prevents it from getting too crazy. Although experimenting with the cooldown would be fine.

    Servers without juice buying aren't as good as juice buying servers. With juice buying you can use it to punish turtle teams and make over-investing in turrets a bad move.
  19. wubnasty

    wubnasty New Member

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    Increasing the cost of juice by $100 per use might not be a bad idea. It won't outright stop a team getting destroyed by juice, but I regularly juice 10+ times a game and it really doesn't seem that fair. That same $5000 spent on 10 juices will only be 6 juices if it increased by $100 each use. Still lots of juice, but it prevents players from absolutely spawn camping an entire team by themselves for the remainder of a match.
  20. Zoolooman

    Zoolooman New Member

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    I agree with the last poster. While juice buying allows a team with map control to turn that control into a serious push, it's much too easy to buy juice repeatedly over the course of the game, as you can make much of the money back in kills and vastly punish any attempt to build defenses in the enemy base.

    For 500, I can easily guarantee that I blow up a turret worth 1050 bucks. And this ridiculous advantage doesn't become more expensive as the game continues. In fact, if I hold the center until overtime, then buy juice, I basically guarantee a victory for my team on a public server.

    So for all the good juice does, it might be worth considering making juice more expensive over time. As it stands, I will juice up most often because juice fueled rampages allow me to afford more juice fueled rampages from the dispenser. Less often will I earn juice through actual combat.

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