Juice Box

Discussion in 'Monday Night Combat PC Wishlist' started by Xalerwons, April 15, 2011.

  1. Xalerwons

    Xalerwons New Member

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    Allow a player with juice to drop a large juice box, so an ally can pick it up.

    This is mostly to normalize money, so a newcomer can catch up, or a player that has been delegated to do the less money-earning duties gets a chance to go on the offense.

    Also, it'll allow players with excess cash to spend it more readily, as they could give their teammates juice.

    To ensure that this isn't abused, the large juice box should not give a full juice.
    Rather, it should give a certain % juice depending on the class that dropped it.

    (Eg, classes with higher juice gain rates such as assassin or sniper would only give ~50% juice, while Assault/Tank would give ~65, and Gunner/Support would give ~75% juice)
  2. Lyrae

    Lyrae New Member

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    I smell a lot of tank rushes coming. A lot. And they smell like feet wrapped in leathery burnt bacon.
  3. [Knovocaine]

    [Knovocaine] New Member

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    I think your numbers are off... tank is immensely harder to gain juice than support. I have juice within 2 minutes of the game as a support, you just need to constantly heal turrets/pros/bots.

    As for the idea... meh. I really don't see the point. Maybe in competitive games people would strategically give their juice to a better pro, but in pubs no one would ever do it. Everyone is greedy. The only time I could see it is in OT with tons of money. I gain juice before OT hits, drop it for a friend, buy it, drop that for another friend, buy the other juice and we end the game within 10s. But that still takes quite a bit of strategy/cooperation that you just don't see in pubs.
  4. Vlane

    Vlane New Member

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    Tanks have it real easy when it comes to juice. Don't know what kind of tank style you play.
  5. zodiark1234

    zodiark1234 New Member

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    Yep, just deploy in front of a Lazor Blazor and watch the Juice flow.
  6. BroTranquilty

    BroTranquilty New Member

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    Maybe if it is more balanced like this.

    Lights drop 50% their juice to donate. Supports drop 40%. Assaults and heavies drop 33%.

    Then, the pickup gives Lights 50%, Supports 40%, Assaults and Heavies 33%.

    Even then, this is great for high level strategy games, but do we WANT MORE juice rushing in public games? Probably not...
  7. RayHanley

    RayHanley New Member

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    i'd be on the disagreeing side to this idea
  8. Xalerwons

    Xalerwons New Member

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    You realize it would lower the total amount of juice per game, since the juice you're giving is far less than the juice you gained, right?

    It just spreads it more evenly among the offending team, instead of one guy hypercarrying the game.

    Imo, it would improve pub play by a bit (or have no effect in the scenarios you described, with a single high level player chain juicing). It would also create a lot of interesting coordinated strategies.
  9. zarakon

    zarakon Active Member

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    Tank juice is all about how many juice boxes they can pick up. If you're lucky you can juice really fast, but if you're unlucky it takes forever.

    Gunners can actually build juice pretty fast with the triple mortar, and it's very consistent since they're designed with the idea that they probably won't be picking up juice boxes. I gain juice very quickly with gunner.
  10. Xalerwons

    Xalerwons New Member

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    Yeah, i was considered juice gain rate without boxes, since anyone can really grab them.

    I don't mind number tuning, but what does the community feel about the concept in general?

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