I'm trying to get to 99 so I can finally start All-Star. I've been trying to play Sudden Death Blitz to tilt the experience in my favor but I can't get past rounds 190-200 because there's Jackbots every TWO ROUNDS! Airstrikes don't do squat for me here because they only do so much damage + they're pretty limited. If Assassins or Tanks could hack turrets I'd be playing them in Blitz. What's a Support to do when the Annihilator is cooling down and there's Jackbots beating down his door?
shotgun = best on moneyball damage, but good here too. id wander to say its better than a hhgun if you have bacon or just rate/clip/reload endorsements, which wouldnt make sense cuz you need skillregen, so if you have bacon. but you should have plenty of juice money by time you see jackbots in sequencial levels. however, the best trick i heard of is to use juice to kill the FIRST JACKBOT WAVE and the annihalator on the second. when there are two levels in a row of jackbots, it helps to remember when they start coming back-to-back, and kill the first wave with juice, so you can annihalate the second one. i think its level 50 or 60 which they begin coming two levels in a row, but it pays off to learn which stage and try that. on an unrelated sidenote, shotguns are why assault grenades dont need a nerf on moneyball damage, or a very slight one at that (people say they need a 50% nerf, which is ridiculous cuz it needs no more than a 15%). also, what else is an assault good for? he pretty much is a weaker gunner with a stronger moneyball weapon.
Assault is good for mobility, his bomb, crowd control, arcing the Grenade Launcher behind cover/around corners and racial diversity. Support is easier to kill/Ring-Out, so if you let him pound away at your Moneyball with his Shotgun, that's your own fault. On Topic: I always hit one Jack-Bot with my Airstrikes and Juice Shotgun the other two.