Jables 3 questions chat log

Discussion in 'PA: TITANS: General Discussion' started by cola_colin, July 28, 2015.

  1. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    New questions logged, also made sticky so all the current noise doesn't make this invisible
    Quitch and Remy561 like this.
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    In the future, could questions for the day be logged in the post informing that they've been logged along with in the OP?
  3. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    why?
  4. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    Guess it saves a click after clicking the alert button :p
    stuart98 likes this.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Because currently I have to make one more click than I'd like to. Those extra clicks man, they add up!
    Gorbles, xanoxis, tunsel11 and 3 others like this.
  6. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    New questions logged. Also extra many clicks to skip between the logged questions so you don't get bored :p
    Gorbles, Remy561, stuart98 and 2 others like this.
  7. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    I thought holding CTRL did that?
  8. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    I assume he meant all the time.
    cdrkf and tunsel11 like this.
  9. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Now I would guess this: A mod could "press it all the time".
    Though I havent checked.
    cdrkf likes this.
  10. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    Won't that impact movement orders? I vaguely recall that holding CTRL when issuing a move causes units to ignore the need to form up first.
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Well I was hoping that whatever is actually "bound" to ctrl could be triggered without holding ctrl.
    Not sure if ctrl is handled in native code or not.
  12. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    New questions logged
    stuart98 and Quitch like this.
  13. aevs

    aevs Post Master General

    Messages:
    1,051
    Likes Received:
    1,150
    The question is just about interplanetary ETAs, right? Don't units travel on rails while in interplanetary orbit? I wouldn't think an ETA for interplanetary would need to be 'hacky' if that's the case.
  14. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    Thats what I was aiming for with that question originally.
  15. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    Just make all orbital units the same speed outside of orbit.
  16. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Atm afaik it's intentionally made so some are slower in orbit, the astreus for example.
  17. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    New questions logged
    Remy561 likes this.
  18. Going4Quests

    Going4Quests Active Member

    Messages:
    238
    Likes Received:
    71
    @jables But there quite a few topics asking for changes and improvements to the Galactic Wars. Most people agree when asked it still lacks features!
    drz1 and ace63 like this.
  19. drz1

    drz1 Post Master General

    Messages:
    1,257
    Likes Received:
    860
    Sooooooo, how difficult is it to make GW Co op? Even just allowing humans to use subcommander slots? How is the move away from Co op GW dictated by player feedback? I thought the general state of things was "we like more players in things"?
    This is really the only issue I have left with PA at all, and was a big feature for me. I know, it was never guaranteed, and we can still play teams against AI, but I've always been a fan of Co op progression...
  20. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    The star map runs completely on the client, and it uses a special game mode to handle the card modifiers. To host a lobby based on your war, the runtime unit specs would have to be put in a server mode with multiplayer support, and clients would have to be able to download the modified units and properly tag themselves for which side to play. Getting multiple people on the star map would require some means to synchronize all that information and handle multiple parties taking turns.
    Remy561 and drz1 like this.

Share This Page