Discussion in 'PA: TITANS: General Discussion' started by cola_colin, July 28, 2015.
New questions logged, also made sticky so all the current noise doesn't make this invisible
In the future, could questions for the day be logged in the post informing that they've been logged along with in the OP?
Guess it saves a click after clicking the alert button
Because currently I have to make one more click than I'd like to. Those extra clicks man, they add up!
New questions logged. Also extra many clicks to skip between the logged questions so you don't get bored
I thought holding CTRL did that?
I assume he meant all the time.
Now I would guess this: A mod could "press it all the time".
Though I havent checked.
Won't that impact movement orders? I vaguely recall that holding CTRL when issuing a move causes units to ignore the need to form up first.
Well I was hoping that whatever is actually "bound" to ctrl could be triggered without holding ctrl.
Not sure if ctrl is handled in native code or not.
New questions logged
The question is just about interplanetary ETAs, right? Don't units travel on rails while in interplanetary orbit? I wouldn't think an ETA for interplanetary would need to be 'hacky' if that's the case.
Thats what I was aiming for with that question originally.
Just make all orbital units the same speed outside of orbit.
Atm afaik it's intentionally made so some are slower in orbit, the astreus for example.
@jables But there quite a few topics asking for changes and improvements to the Galactic Wars. Most people agree when asked it still lacks features!
Sooooooo, how difficult is it to make GW Co op? Even just allowing humans to use subcommander slots? How is the move away from Co op GW dictated by player feedback? I thought the general state of things was "we like more players in things"?
This is really the only issue I have left with PA at all, and was a big feature for me. I know, it was never guaranteed, and we can still play teams against AI, but I've always been a fan of Co op progression...
The star map runs completely on the client, and it uses a special game mode to handle the card modifiers. To host a lobby based on your war, the runtime unit specs would have to be put in a server mode with multiplayer support, and clients would have to be able to download the modified units and properly tag themselves for which side to play. Getting multiple people on the star map would require some means to synchronize all that information and handle multiple parties taking turns.
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