I got looking at the unit scale concept art pictures and wow, the level of detail in those buildings is absolutely gorgeous (pic below). so to my question, are we playing with a bunch of place holders? of course im just curious.
Nope, no place holders for us. There are a number of disparities between the concept art and the final game graphics; just take a look at those mountains in the background. Now THOSE are terrain features (not the crappy plateaus and 'mountains' we are lugged with at the moment).
The Assets used in the Scale Concepts were primarily from the Visualization, which of course was not in-game footage. Mike
I just noticed that the commander are just as big as a tree. EDIT: Lets not turn this into a scale discussion we already have an other topic for that. Scale is all wrong in that picture and ingame.
The scale in that picture isn't wrong at all. What strikes me most is how much better the Commanders look in that picture when they hold a neutral stance, rather than the stiff-as-a-board, one-size-fits-all 'combat ready' stance we have now.
That doesn't worry me as much. Functioning features are a priority. Bones and animation can be done by modders. I can live with basic one vanilla everything. I just hope that the patching goes on. Just like minecraft. Also, that they finish it and don't release until it is at least as bug free as minecraft on release was. Wait. Wasn't one of the question about placeholder graphics? That isn't a yes or no question. The answer is, the graphics that you see are work they intend to include ingame. However, they can add more to existing ones, modify existing ones, add textures, add smaller pieces to existing pieces, ect. It's possible we might get detail texture or detail mesh or additional procedural terrain features.
I think the difference you see isn't a model issue, it's a lighting issue. These are the same models developed from the art team and used as game assets. I'll let the tech gurus weight in here, but from what I remember, the upcoming patches will refine the lighting and shading so it looks closer to this concept.
A lot of the lighting settings can already be changed in the .json files in the game folder even just playing around with the ambient settings can get way better results.