The gate is way to OP by the time it takes to send units through. I personally believe the time of sending units through should be augmented relative to the distance being bridged. Not only that but orbital travel speed should be shortened as well to help bridge the gap between the two and make them a question of choice again. It is easy to win a race to take your commander to another planet using gates+orbital engie combo versus Astraeus. I believe the Astraeus is currently entirely invalidated. Not only is it an unsafe means of transport, but it bears no advantage over the gate. I know that it builds faster and moves faster but clearly that is not enough to compensate the huge margin the gate will buy you back. I haven't ever needed to use the Astraeus since orbital engineers could build gates on the ground and that hasn't changed since. I believe another possible solution is removing that ability from the orbital engineer, though I can see an immediate downside : that of removing choice, and making using the Astraeus an obligation. Not terrible in and of itself, but destroying choices is never the best solution as it is what brings me to take issue with the way things are currently. Another solution still (and I'm not saying any of these are mutually exclusive) is to move the gate to t2 (for orbital tech move it to orbital factory - the gate is constructed by the orbital factory, comes out, moves to above landing destination and lands like this ) (whether it could only move within the orbital layer of a single planet or move to other planets is another point of interest). Of course this isn't the end of the story. Invading a planet with the gate is massively overpowered. so much so that it seems that to counteract this the anchors role was switched into a massively effective Gate-invasion stopper. (hard counter) that's poor depth. sure you can gate in engies and build umbrellas faster than anchors. but a gated land invasion shouldn’t be orbital's war. at least it shouldn't be it's immediate business. sure units of different types should interact in the game. but as of now the scale is too heavily tipped in the favour of orbital to ground interactions. And we see very little ground to ground interactions and very little orbital to orbital interactions as well. I'm not kidding. the orbital game is summed up by who can get the most avengers. As anchors are worthless versus a good number of avengers. it's the air deathball all over again. (it doesn't help that we can't tell apart air and orbital in the way it behaves either) Too many things in the game branch of from how the gate works, how easy to access it is, how cheap and easily it pays for itself a thousand times over, ect... EDIT : also it's worth mentioning that maybe the gate currently has too much capacity and also the per-unit energy cost idea. Sorry, these didn't make it into the poll :/ you can always vote what's closest to what you want and comment below what it is you truly voted for. So I leave you with a thread to debate in and a poll (sorry if you wanted a varient i did not include or something completely different i am poll-options capped, please comment on your idea if you have a different one).