Well I'm not going to say one class is OP, but i wanna point out some of the things that are ridiculous. First is the gunners dual mini gun. Yeah snipers can take these guy out form afar but that minigun packs far too much damage form range. The mortar...meeeh i dont see too much wrong with it cept huge turret damage. Next I' gonna call out the snipers SMG. It can be too much sometimes. and considering its reload speed you can out damage an Assault. Speaking of assault. I think he has a little too much in his arsenal. none of it hugely OP but the bombs need to be toned down and the charge grapple should not be avalible so quick after using it. Moving on to the Assassin's lunge grapple combo. While it take timing to pull off this negates the need fora backstabs cept versus tanks. I think there should be a slight cool down from the lunge hitting somone to grapple. Next we come to my fave class the support. I think the heal hurt gun is OP when juiced. It wrecks turrets and pros. and you cant escape it either. The shotgun is...fairly ok. I mean...it's a shotgun! It's suppose to deal huge damage close range. however I think it has a bit too much range. At last the Tank! Really...not much of a problem here except gernade spam. The only OP thing here is his charge. Really...if he charges near you your getting hit. no dodging it. AT LEAST with the assault i can side step his charge. This is due to the large hitbox of the Tank. PS: Note to the devs. Are you going to adress this grapple issue ive bee seeing? An Assassin grapples me from the front for it to be a back grapple. This happens ALOT
The lunge grapple combo from my own situations never really works well at the 1-2 lvl dagger. Only katana does it seem to be very effective kinda I still leave Assaults and supports...sometimes with red health and barely any damage to tanks and gunners. As for the heal/hurt gun that thing wrecks on juice and wrecks at lvl 3 I've been trying to find a good way to deal with them when juiced but i sadly haven't figured it out yet.
If a support is juiced and using the HH instead of the shotgun, it actually takes a few seconds for it to kill you.. longer than any other gun anyways. If you're close, run directly @ the guy and grapple him. Hopefully his juice will be out or someone else will come along and finnish him while you're grappling. If not, oh well.. but at least you just stopped the player from going on a rampage. This really goes for all pros except the tank/gunner... to grapple them you gotta be able to get the drop on them or hope they're tryin to take someone else out first as you get around back. If you're almost out of range but its in your base, drop some timed airstrikes near your turrets as you run away... you might get a kill or you might fend them off long enough to save a turret. Grapples are the utlimate joykill to a juiced pro, even if they live, because you just wasted most their juice.
I've never been accused of being overly bright, but if every class is OP in some way isn't that called balanced?
yep, but it does happen all the time. face-grapple-backstabs suck... and for the lunge-grapple, still takes the grapple being available, and it does let you do slightly better. but so does a lot of other combos. take away lunge-grapple, then take away grenade-charge-deathblossom and grapple-slam and any other combonation of skills used quickly. either way, slowing down the button pressing (beyond the point of stopping auto-fire controllers) just lowers the skill cap. which would kind of help this game, but so would leaving it alone and then set matchmaking to keep players in their own skill-zone...