So, zooming in and out is pretty smooth. But I notice serious jumpiness when moving many units or attacking. Other than that everything is pretty smooth. So my question to you is after viewing my video that I took showing this, what do you think? Is this normal for you? What do you think the lag is caused by? Video Card? Network? Server bandwidth throttling? Ping to server? Link to video: http://www.youtube.com/watch?v=0ocxfsGXFAs Thanks!
Hi Warren, Just watched your video and this is really choppy... I have not played with the latest patch but I never had lag like this. You mentioned that you have good internet but... at the same time you play via Wifi... maybe that could be a problem? You have any chance to test via ethernet cable? What are your system specs?
First please don't use non-standard font size, it's not make your post looks better. You can check your FPS if you press "P" in game. But yes, this game is client-server, so when many units more it's lags sometime because of server lags or bandwidth.
More details about my computer Component Details Subscore Base score 7.4 Processor Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz 7.6 7.4 Memory (RAM) 8.00 GB 7.6 Graphics AMD Radeon HD 7700 Series 7.5 Gaming graphics 4843 MB Total available graphics memory 7.5 Primary hard disk 9GB Free (60GB Total) 7.4 Windows 7 Home Premium System -------------------------------------------------------------------------------- Manufacturer Gigabyte Technology Co., Ltd. Model To be filled by O.E.M. Total amount of system memory 8.00 GB RAM System type 64-bit operating system Number of processor cores 4 Storage -------------------------------------------------------------------------------- Total size of hard disk(s) 60 GB Disk partition (C 9 GB Free (60 GB Total) Media drive (D CD/DVD Media drive (F CD/DVD Graphics -------------------------------------------------------------------------------- Display adapter type AMD Radeon HD 7700 Series Total available graphics memory 4843 MB Dedicated graphics memory 1024 MB Dedicated system memory 0 MB Shared system memory 3819 MB Display adapter driver version 8.982.0.0 Primary monitor resolution 1920x1080 DirectX version DirectX 10 Network -------------------------------------------------------------------------------- Network Adapter Qualcomm Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) Network Adapter VirtualBox Bridged Networking Driver Miniport Network Adapter TP-LINK 150Mbps Wireless N Nano USB Adapter Network Adapter VirtualBox Bridged Networking Driver Miniport Network Adapter TAP-Win32 Adapter V9 Network Adapter VirtualBox Bridged Networking Driver Miniport
Hi chap i can tell you that a 7700 series amd card is not a gaming card for a start its only got a 128 memory bit rate. Also its only got 600 cores my 5850 has 1440 cores can you see the difference. Plus your overall system specs just dont cut it.
Uhm, I do have a 5770 and the game is just working fine for me... My bet is maybe the Wifi... the rest looks good enough... I don't have those massive lags... Again, I would try ethernet cable, just to rule the Wifi out... if you can...
Your display drivers appear to be about a year old(?), try updating them and see if the problem persists. It doesn't quite look like network latency / throttling usually does and it does appear your framerate dropping at peculiar times roughly in sync with the units skipping.
Just did a game where we had fights with unit numbers in the low hundreds and frame rate was reasonable (around 20 on a geforce gtx 480 and i7, 3.2ghz, also wifi). I had an old video driver 'till yesterday and that often lagged horrible in large battles but now with the newest one from the nvidia site those battles really run smooth. AND THEY ARE AWESOME. ahem... anway, is there a way to show the numbers of units in the game or on screen? I'm never able to count them until they get destroyed in masses but I'm quite curious how many small tanks are involved in such a battle.
I'm fairly convinced that's a network bandwidth problem, I'm on 3Mbps connection I can see as a game progresses the download rate increases & increases until it starts to touch my broadband limit & at that point I see the same type of jumping lag as seen in the video. Question for the devs, is compression being used for network traffic flowing from the servers? Also has someone in the office tried throttling a network switch to replicate slow speeds at home? Along with GFX optimization is I think network code is an area that could also use some optimization.
They've mentioned in other threads that network optimisation is something they will work on in the future and that they're aware of the bandwith large games require to not lag. So as with fps, I expect only improvements in the future with newer versions. :mrgreen:
Yeah I just like to know the current status, compression might be an easy win (assuming it's not already compressed)
http://www.youtube.com/watch?v=lYtQxHGEAmE&edit=vd&proxmate=us New video showing more detail as to my framerate.
I wouldn't look at the network panel in Task Manager, that's only monitoring your wifi network & doesn't show you your internet connection speed - I would try this http://addgadgets.com/network_meter/ (for win 7) & then download something large, youtube video at 1080p settings and see what is the max download speed -> then run the game and check the download rate at the time of lagging in the game - for me it's when I hit my max download speed that the game starts to lag.
Hi there I,m getting the same issue with units jumping all over the place. Ive noticed this issue during single player also (No human apponents in game). I've found that re-starting the game 2-3 times (not quitting to desktop, just out of server to game menu screen) sometimes fixes the problem although this is not so usefull if your trying to join a game with people in... In my case I know its not my sytem specs as I have a pretty hardcore pc.
That more recent video makes it look much more like the expected network throttling we have in place and can be safely ignored for the time being as something not caused by your hardware / internet connection.
Mmmhh, not sure I completely agree with this one, then again I'm not a dev, just an IT nerd. Specs: i7-3930k 16GB RAM @ 1600mhz Single XFX 7970 Ghz (second one died over a month ago, still waiting for it to come back from RMA) Samsung 840 ssd 20mbit download connection. Starting to lagg the moment more than 200 tanks are moving ingame, haven't seen my network spike in any big rate, and yes I'm looking at live network throughput on my second monitor. (getting nowhere near the sustained throughput of 20mbit I can do) What I found the main issue right now, is pure graphics memory, anything below 3gb is not going to cut it in a bigger game. And even 3gb late game, is pushing it. (loads of people wanting to upgrade their rigs, to play PA better, (and most looking for the wrong hardware) while there is no performance optimization done in any way yet )
because the server that is run by Uber limits the bandwidth to far less than 20mbit, so if the game is too big for the unknown limit set by Uber it starts to lag. That limit can be easily removed once Uber wants to offer bigger servers or once you can run your own server with a 1gbit connection. I guess Uber doesn't want to waste money on the high bandwidth usage that is the result of unoptimized netcode.
Ahhh, that would make a lot of sense And yea, rather have them throw my money at quicker / more development, than unoptimized network code. (ps, from personal experience, SoftLayer is better and cheaper than Amazon ECS, once you wanna roll out large scale servers.)