Is this a modding bug I created or.....

Discussion in 'Mod Discussions' started by igncom1, October 12, 2014.

  1. igncom1

    igncom1 Post Master General

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    Code:
    [21:44:52.280] INFO Mouse constraint popped.
    [21:44:52.280] INFO client::ClientGame::resetGameState
    [21:44:52.280] INFO Mouse constraint cleared.
    [21:44:52.280] INFO ClientInterface constructed
    [21:44:53.045] INFO client::HolodeckCoherentBinder::holodeckDestroy 0
    [21:44:53.045] INFO client::HolodeckCoherentBinder::holodeckDestroy 1
    [21:44:53.045] INFO client::HolodeckCoherentBinder::holodeckDestroy 2
    [21:44:53.045] INFO Mouse constraint popped.
    [21:44:53.045] WARN Attempted to pop empty mouse constraint flag.
    [21:44:53.045] INFO client::ClientGame::resetGameState
    [21:44:53.045] INFO Mouse constraint cleared.
    [21:44:53.045] INFO ClientInterface constructed
    [21:44:53.747] ERROR Failed loading panel 2, path coui://ui/main/game/transit/transit.html: net::ERR_ABORTED
    [21:44:59.675] INFO client::ClientGame::resetGameState
    [21:44:59.675] INFO Mouse constraint cleared.
    [21:44:59.675] INFO ClientInterface constructed
    [21:45:00.377] INFO ClientInterface constructed
    It just crashed my server, whatever it is, while I was modding.

    Also, is there a reason why the weapon I have modded for the pelter, won't fire on a ship?
  2. liquius

    liquius Well-Known Member

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    PA seems to have a much harder time trying to find a firing solution while shooting at naval targets. You may want to try lowering the rate of fire. If that doesn't work then it's probably something you've overlooked in the code.
    igncom1 and stuart98 like this.

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