Code: [21:44:52.280] INFO Mouse constraint popped. [21:44:52.280] INFO client::ClientGame::resetGameState [21:44:52.280] INFO Mouse constraint cleared. [21:44:52.280] INFO ClientInterface constructed [21:44:53.045] INFO client::HolodeckCoherentBinder::holodeckDestroy 0 [21:44:53.045] INFO client::HolodeckCoherentBinder::holodeckDestroy 1 [21:44:53.045] INFO client::HolodeckCoherentBinder::holodeckDestroy 2 [21:44:53.045] INFO Mouse constraint popped. [21:44:53.045] WARN Attempted to pop empty mouse constraint flag. [21:44:53.045] INFO client::ClientGame::resetGameState [21:44:53.045] INFO Mouse constraint cleared. [21:44:53.045] INFO ClientInterface constructed [21:44:53.747] ERROR Failed loading panel 2, path coui://ui/main/game/transit/transit.html: net::ERR_ABORTED [21:44:59.675] INFO client::ClientGame::resetGameState [21:44:59.675] INFO Mouse constraint cleared. [21:44:59.675] INFO ClientInterface constructed [21:45:00.377] INFO ClientInterface constructed It just crashed my server, whatever it is, while I was modding. Also, is there a reason why the weapon I have modded for the pelter, won't fire on a ship?
PA seems to have a much harder time trying to find a firing solution while shooting at naval targets. You may want to try lowering the rate of fire. If that doesn't work then it's probably something you've overlooked in the code.