I've been messing around with Galactic Warfare a bit more recently because I read about the unit cannons finally making it into the game. So I was sorely disappointed to find out they're either not in it at all, or I need yet another card I'll never get to use them (but holy hell, I sure have a ton of those advanced defence cards! Seems like every other planet gives those out). Problem I always run into is there's no decent way to try and assault a planet, and because you're so limited on resources (as in units you might possibly build) it feel nearly impossible to make any progress unless you spend an hour getting a "perfect start" and fishing the empty planets until you have a good combo. Otherwise it's mission after mission after mission of using the same build strategy you've used for the whole campaign because that's all you have. I fondly remember the campaigns in Forged Alliance, and although I know this isn't supposed to be the same, it feels like a forcibly imposed challenge run all the time. "Win the game using only T2 aircraft and T1 tanks." "Win the game with no viable method of attacking another planet." "Finish the game with two sets of Complete Naval Units and never see a piece of water bigger than a fishing whole." That one's my favorite. It seems to me like the starting options are woefully inadequate to reliable get interesting games, and most of it seems like I have to turtle the entire time until I luck out and finally get a combination of units that can actually go somewhere. Am I playing it wrong, or does GW feel like that for anybody else?