Is bone rotation arbitrary or does it really make a difference?

Discussion in 'Mod Discussions' started by killerkiwijuice, June 1, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    with the vanilla boom bot model:
    [​IMG]
    These bones are rotated, and i dont think the blender exporter can export these things correctly, so i was forced to make the bones like this on a new boom bot model for a faction mod (https://forums.uberent.com/threads/looking-for-help-unannounced-faction.68626/)
    [​IMG]

    When the second one is exported, it looks fine until the legs start moving, and this is where the questions start. I have a feeling that the .papa animations NEED the bones to be oriented like the ones in the top picture, is this a correct asumption?

    If so, I can't use Blender anymore (unless that's not the kind of rotation bug i was warned about)
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    Yep the bones picture in the first image definitely DO NOT export correctly. I'm sure if raevn couldn't figure out how to get that right, no body else can :p
  3. stuart98

    stuart98 Post Master General

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    Raevn just can't even 3D math. If anyone can and feels like they have the coding skills to give it a shot then they should go right ahead.

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