IR Flares? (or equivalent)

Discussion in 'Support!' started by Corang, August 7, 2013.

  1. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    Just wondering what the community's thoughts are on aircraft having ir flares, they recharge every so often and have a certain percent chance of causing guided missiles to miss.
  2. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Do you mean Universally or used as a method to help make different units distinctive and provide variety?

    Mike
  3. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    Universally, as in every aircraft has them but amount of flares and recharge time varies per aircraft, sand when I say flares I don't mean visual lights I mean flares as in the things aircraft shoot out to confuse incoming guided missiles.
    Last edited: August 7, 2013
  4. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Then no, thats a waste of potential.

    Mike
  5. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    Why? I think it would be an interesting gameplay mechanic.
  6. oxide246

    oxide246 Active Member

    Messages:
    249
    Likes Received:
    30
    Might be a good idea for the T2 fighter?
  7. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Because it's boring if it's universally applied.

    Think of it like that, imagine if every tank was amphibious, yeah it's cool and neat, but because everything can do it you lose a lot of variety.

    Same thing for shields, if everything has them they aren't special anymore.

    Mike
  8. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    You also run into issues where sudden;y any missile based weapon is instantly less effective against any unit, and what if there are other AA options why use something that's guaranteed to be less effective? At that point you might as well just make missiles weaker all around instead of adding in more complexity to the system.

    Mike
  9. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    Edit: not every aircraft only slower planes like bombers and ac130 equivalents, etc
  10. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Well then it can hold some potential, but as always the devil is in the details of the specific execution.

    Mike
  11. l3tuce

    l3tuce Active Member

    Messages:
    318
    Likes Received:
    76
    It might be cool if T2 airplanes shot missiles and used flares to defend from other missiles, while T1 airplanes had machines guns and no missiles.

    So T2 airplanes would be good offensively against T1 airplanes, and evenly matched against T2 airplanes, but T1 airplanes would have a close range offensive bonus against T2 airplanes because the flares won't effect machine guns.

    A T2 fighter could probably swat T1 airplanes out of the sky before they even see it, but T1 fighters could mow down T2 bombers easily, at least provided they can catch it.
  12. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    For all planes; no thanks.

    For a limited selection of plane types; so long as a good and proper amount of balancing is done.
  13. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Something like that can work, but weapons have so many mutable elements you don't want to pigeon hole the them too much.

    Mike
  14. lazeruski

    lazeruski Active Member

    Messages:
    168
    Likes Received:
    44
    so that bombers can bypass defense even better and nuke the commander without being hit?
    no thanks.

    give it to scouts - fine
  15. mushroomars

    mushroomars Well-Known Member

    Messages:
    1,655
    Likes Received:
    319
    I would like to see this for scouts.

    However that also means you could just build 100 scouts to accompany your 7 Bombers and have the Bombers coast over a pillow of harmless missiles and glowing balls to the location of the Commander, merrily dropping their bombs upon him and flying off into the sunset entirely unharmed.
  16. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    This was my first thought on seeing this. It's a cool idea but I think this will be very hard to get right.
  17. SleepWarz

    SleepWarz Active Member

    Messages:
    181
    Likes Received:
    30
    Thats why we need to have varied methods of AA, not just missile based.

    Explosive flak and/or minigun type would ignore this.
  18. cyprusblue

    cyprusblue New Member

    Messages:
    24
    Likes Received:
    9
    I actually really like the idea of countermeasures to weapons in general like flares / chaff etc.

    Not to do it just to do it, but it makes it that much easier to have specific unit roles in a game where pretty much everything can shoot everything and there aren't fake effectiveness adjustments.
  19. irregularprogramming

    irregularprogramming Member

    Messages:
    99
    Likes Received:
    41
    First of all it kind of doesn't make much sense in the PA world to shoot IR and chaff to fool autonomous robots. Why wouldn't a missile just use whatever optics all other robots are using rendering any countermeasures ineffective.

    Also if it would be implemented it would be would be really silly just to see them on some units, why wouldn't you equip everything with cheap flares or chaff dispensers.

    It wouldn't even make much sense in a game play either as the effect would be either completely random or the equivalent of just degrade the performance off all missiles.
  20. lazeruski

    lazeruski Active Member

    Messages:
    168
    Likes Received:
    44
    true...so...i don't want to see flares.

Share This Page