Interplanetary units need to have the EXACT same speed.

Discussion in 'Planetary Annihilation General Discussion' started by killerkiwijuice, February 10, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    It's really annoying when units arrive sooner than the units I sent to protect them.

    And example would be:

    I send fabbers via the unit cannon to invade.
    I then send T2 air fighters to kill mass bombers over there.

    Then, to my surprise, the fabbers arrive first and they all die. Then the fighters arrive and are wasted too.

    Actually, i'm not sure what goes faster there, but it's an example and definitely a real problem, even the other way around it's a problem.
    Zaphys, whisperr and lapsedpacifist like this.
  2. nixtempestas

    nixtempestas Post Master General

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    they both have a system velocity multiplier of 15.0 I think...

    EDIT: huh, on second check you are right, unit cannon pods have multiplier of 20
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    Testing that right now

    EDIT: NOPE THE FABBERS DIE FIRST!!!

    THAT IS SO IMBALANCED
    Last edited: February 10, 2015
    Zaphys likes this.
  4. nixtempestas

    nixtempestas Post Master General

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    I just went and checked the files, you are right, unit cannon pods are 20, everything else is <= 15. kinda odd
    killerkiwijuice likes this.
  5. theseeker2

    theseeker2 Well-Known Member

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    stop being a retard and just send the fighters before you launch your unit cannon pods
    mered4 likes this.
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    Or maybe the orbit distance means it's not the same for every system.
  7. theseeker2

    theseeker2 Well-Known Member

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    brains are good at making estimations
    I'd rather have unit cannon pods faster than everything else instead of being slow as balls
  8. killerkiwijuice

    killerkiwijuice Post Master General

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    but the thing is that it has to be almost exact timing to make sure things don't die. Even off by 1 second could cost you the fabbers.
  9. theseeker2

    theseeker2 Well-Known Member

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    So? that doesn't necessitate making all things the same speed, only making all things the same speed when ordered to move together - like real fleet actions, the fleet can only move as fast as the slowest ship.
    I still don't believe it's necessary, but it should be moddable.
  10. killerkiwijuice

    killerkiwijuice Post Master General

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    Well it certainly makes invasions more annoying: and about that fleet thing; there's a reason why I like having my spinners move at the same speed as the other units.
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  11. nixtempestas

    nixtempestas Post Master General

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    I just posted a mod to PAMM that normalizes all orbital velocity multipliers to 20.0

    Normalized Orbital Transfers

    At least, I hope that is what it does, I'm too lazy to test it right now.

    The best way to settle any debate, make a mod and try it.
  12. zweistein000

    zweistein000 Post Master General

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    Honestly, come to think of it, you may be right. The orbit-orbit fighters should be the fastest, but everything else should probably have the same speed.
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  13. Quitch

    Quitch Post Master General

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    They don't need the same speed, they just need to move at the speed of the slowest unit, same as everything else does in every other layer.
    DalekDan, stuart98, mered4 and 4 others like this.
  14. mayhemster

    mayhemster Well-Known Member

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    Unit cannon needs an attack command and other orbital stuff needs either a move or patrol command so this wouldn't work for timing invasions unless they had the same transfer time.
    Quitch likes this.
  15. cynischizm

    cynischizm Active Member

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    I think 3 speed categories would be good:

    Fast - unit cannon and t2 fighter - unless you're really not prepared you should already have something on your planet that can counter these when they arrive so the surprise is from the speed they arrive at.

    Medium - astraeus - this is the cheapest but also riskiest way of getting to another planet. You're rarely going to send it with anything else so it doesn't matter that it outruns orbital fighters etc.

    Standard/slow - everything else - if I send 10 fabbers a radar and a load of fighters I want them all to arrive together. I want my fighters there to protect things and I want to be able to see if I accidentally arrive over umbrellas. coming in dribs and drabs just costs me units that should otherwise have survived.
    Zaphys likes this.
  16. Remy561

    Remy561 Post Master General

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    If they would just group the movement speed on the slowest unit as they do with land and air units, it would be fine ;) Their individual speeds are okay to be different ;)
  17. mwreynolds

    mwreynolds Well-Known Member

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    It would be nice to have ETA's for orbital.
  18. lapsedpacifist

    lapsedpacifist Post Master General

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    This guy has the answer^
  19. mayhemster

    mayhemster Well-Known Member

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    You won't be able to group up unit cannon stuff, nukes and units together as there are different mechanics in place. So we do need everything the same speed.
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  20. thetrophysystem

    thetrophysystem Post Master General

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    Fast- Terrestial Based Transportation, like t2 air fighters and unit cannon. Balanced by counters like catapult and umbrella.

    Medium- Astraeus, orbital fighter, t1 radar satellite, faster than other orbitals so first-reaction based, but slower at reaching something than a terrain-to-terrain.

    Slow- Orbital structure based. Fabbers, t2 radar satellite, any other orbitals that could transition (solar cannot, can they? If they can, those too) (also, nukes)
    Last edited: February 10, 2015

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