Just felt like I had to post some of the "what if"s from xkcd as many of them have some pretty destructive results. http://what-if.xkcd.com/12/ I would love to form some sort of gigantic raindrop over an enemy base http://what-if.xkcd.com/13/ or making a ton of lasers pointed at the moon to make it disappear http://what-if.xkcd.com/1/ I don't know how I would apply this but it's an awesome read!
It means that your relativistic cannon that works perfectly well on an airless moon turns into a kamikaze nuke in a planet with atmosphere. Unless it shoots black holes. Now that would be fun. Which makes me think, could we have beam weapons being more transparent on airless moons/in orbit? And becoming fully brilliant at the parts that cross fresh explosion clouds? And have explosions not looking the same depending on the air pressure (or absence)? Now that would be awesome...
haha, well yeah I feared someone might turn something like that against me but this is neither of those three and it's not something that have been shown to the forums before, I just found his way of explaining how impossible situations (or at least very improbable) perfect for PA and that his way of thinking could inspire some of the in game things. I made that gif because at some point those three exact points was flooding the first page all the post was asking one of those three things specifically.
What if every unit is designed to fill a unique role at a balanced price, and then the actual effects of it are considered? If you want an expensive unit that can hit an enemy on the other side of the planet with high splash, then the potential effects for that are near limitless. You could have an orbital laser that fires every thirty seconds, you could have a robot that burrows through the planet and pops up every thirty seconds to throw a grenade into the enemy base, you could have a wormhole that craps great lumps of asteroid onto the enemy base every thirty seconds, or you could just have a great big artillery gun that fires every thirty seconds. My point is that these are all functionally identical, and there's no benefit to designing things from the seven-year-old child's OMGAWESOME angle.
I don't think interesting technological weapons have to mean overpowered. There is lots of technology that can be weaponized. Units could shoot microwave pulses, doing a curve of damage starting low slow damage and getting more rapid the longer it sustains on a unit. Units could shoot railguns. Railguns are popular technologic marvel. Units could shoot reactive agents or nuclear energy creating effects. They can even just use interesting technology as their mobility, such as using background radiation for propulsion, or sending units into a gravitational singularity and propelling the singularity at near light speed and they return from the singularity upon arrival as a teleport system. Would give it a futuristic technologic feel.
any superweapons ideas? mine are what i call last resort weapons that kill every planet close 2 the sun black hole weapon that create a black hole out of the sun sucking in all the planets or a missile that makes the sun turn supernova killing all :twisted: