Hey, Been playing the new build. I think it would benefit the inferno to increase the speed just a hair more then the ant/titanium insect/thing. So it can get to the front lines and take the blunt of the damage. In formations it would help it get in front in case it needs to change overall direction. Most of the time I notice my infernos in the back of my army blob instead of in the front. Burninating.
I agree and disagree. It's heavily armored - shouldn't that mean it's slower? It's more a case of fixing the formation order. I've already noticed that units will match the speed of the slowest unit. In saying that, I'd like a way of customising formations on the fly. E.g. I want my Inferno's in front, my Taffi's in the middle, my spinners behind them, and then more Taffi's to protect from being flanked, when I'm moving in open field. But when I'm attacking the base, I want my AA to stay at the back, so at some point I want my rear Taffi's to leapfrog ahead into the base, so my AA protects the Taffi's from being killed by any units attacking my rear.
Yeah I wouldnt mind an increase in the ant too, they are pretty equal in cost exchanges with the dox but the dox are much faster.
It's a PHAATTI. Pounder Histericlese Ant Alleged Tank Titanium Insect. AKA the T1 Tank. As the dox should be. If vehicles were fast enough to raid mexes, why would you build doxes? Bots are prevalent because they can raid early game; tanks dominate mid game unless someone gets slammers or Gil-Es up. Nothing wrong at all with this, on the contrary in fact; everything has a place and a time.
Are you sure about this? I just had a game with some tank vs. bot wars, and frankly tanks just roll on through bots no problem. I cannot testify to the fairness of the setup I know Zaphod thinks you should roll them away from bots to make the most of their range, but I disagree, just roll in a straight line and force the bots to die or get out of the way. Range will mean you've always got more guns until every unit is engaged.
1v1 the dox beats the PHAATTI since the PHAATTI will miss some of its shots if both are micro'd; in masses PHAATTIs massacre doxes.
One thing that you probably missed is that you can nearly have twice as many Dox for the same metal cost.
A unit can be heavily armored, and also move like a gazelle when it needs to. I know Abrams tanks can go at least 50 MPH. However I'm not saying the inferno needs to move like a dox. Just a bit faster to get into formations quicker and maintain its front role. I notice formations tend to do speed adjustments currently, I still think the speed buff would benefit the inferno so it can move in the front of the combat.
Top road speed of an Abrams is 45mph, which is governed. I.e. any faster than that and it starts damaging the tank. Compared to most civilian vehicles, and light armored vehicles such as the Humvee, I'm not sure 45 mph is gazelle like. I agree with you. But from a 3D printing perspective, it makes more sense to keep the same basic chassis for the Taffi and the Inferno, and to add more armor on the Inferno to achieve the resistant to more damage. Don't forget that Taffi's and stuff can always rearange the formation to achieve the best result. I.e. they can stop and reverse and so on. The inferno's engine must be more powerful. So why not put the Inferno's engine on the Taffi's chassis?