Increase Main Rocket Turret Health

Discussion in 'Monday Night Combat 360 Wishlist' started by OGODWHEREAMI, September 11, 2010.

  1. OGODWHEREAMI

    OGODWHEREAMI New Member

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    Dunno, figure with all the games i play and all the games that i win and lose by the tactic of "QUICK RUSH THEIR BASE AND TAKE DOWN/HACK THE ROCKET TURRETS NEAR THE MONEY BALL", that by increasing the health of the starter rocket turrets, or actually by increasing the HP/Damage of all turrets in those 2 base points that i would halt/hinder games won in the 1st 5 minutes by juice rushing/long ranging.

    In summary, I'm suggesting an increase of Health/Damage for the 2 main starting Turrets/nodes in the base in order to halt/hinder the chance of those 2-5 minutes juice rushes that we all hate to lose to, but love to win using.
  2. tezmac

    tezmac New Member

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    To be honest if people are rushing your base then that is part of their team strategy, therefore thinking that just because your team sucks, the game should be changed for that.

    I say leave it as it is. Why try to make your life easier?

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