Dunno, figure with all the games i play and all the games that i win and lose by the tactic of "QUICK RUSH THEIR BASE AND TAKE DOWN/HACK THE ROCKET TURRETS NEAR THE MONEY BALL", that by increasing the health of the starter rocket turrets, or actually by increasing the HP/Damage of all turrets in those 2 base points that i would halt/hinder games won in the 1st 5 minutes by juice rushing/long ranging. In summary, I'm suggesting an increase of Health/Damage for the 2 main starting Turrets/nodes in the base in order to halt/hinder the chance of those 2-5 minutes juice rushes that we all hate to lose to, but love to win using.
To be honest if people are rushing your base then that is part of their team strategy, therefore thinking that just because your team sucks, the game should be changed for that. I say leave it as it is. Why try to make your life easier?