Hi there, long time lurker first time poster, I've been playing TA since before Starcraft1 came out, Supcom etc & now PA. I think I play rather different to most of the crowd around here: I use minimal micro, mostly prefer to play vs AI. I love the TA type games because of the unlimited build-queue & click minimising UI (I also am a big Total War series fan & play with minimal clicks) so I have a particular change I'd like to see that'd help my effectiveness significantly. In PA I've pretty much exclusively played Galactic Conquest mode so I also have a couple of requests for improvement to that. Build order platooning for area patrol/attack: I mostly use factories to repeat build a small composition eg 2* Dox 1* Grenadier and set it to an area patrol on the entire planet, idea being to roam around scouting & denying expansion to the enemy, if my build rate is enough they'll eventually pen in the enemy to their base & even kill the enemy. Its very efficient in terms of clicks but extremely inefficient in terms of units built as they will drip feed into more effective units & turrets one by one doing little or no damage. At other times I'll set factories to area attack the entire planet or just the area of enemy base so the produced units will go kill whatever enemy gets spotted, again saves a lot of clicks but is inefficient in units. What would really help me out is if the units in the build order of selected factories would go to initial rally & wait for the other units in the build order, then go off on their patrol/attack order in a single group formation. That way I could do something more like 4* Dox, 2* Grenadier 1* Stitch & they'd be much more effective. Similarly on Attack order I could build order bigger groupings to mass up firepower & then go out killing automatically. From my understanding the AI is actually doing something similar to this when it builds its attack groups so I feel like it should be a fairly easy change to make that'd make my game experience so much better. Maybe I'm wrong though, it could be really hard. Related: Attack order is a bit finnicky, units sometimes get stuck & don't go attack units that appear, I think its something like delay in updating the pathing? I'd like to see this improved if possible. Galactic Conquest: Maps -Mainly I'd just like to see a rework of the map pool, I'm pretty bored of the same maps over & over and a lot of them are not really fun to play. There should be some actual Water planets (at least mostly water) too, all the Commanders have basic Naval tech (I think initially some didn't -> no full water planets) so none would be completely crippled by a water planet. Spawn points -Especially the spawn points are very annoying, on the one hand if you hit a multi-planet spawn system without Orbital/Advanced tech it can be near impossible to get to other planet where the AI Commander spawned early enough to be able to successfully establish & lacking Advanced tech you can't just sit back & build Nukes to win from a distance, so from that viewpoint it makes sense that they have setup most systems with a single spawn planet or a high chance of enemy spawning same planet. But when you actually have the tech & want to do some fun Orbital play there's nothing more disappointing than finding all the AI Commanders spawn on the same planet as you like 80% of the time. Invariably in those cases its almost impossible not to accidentally kill the AI while building up the economy to pull off some fun game ending play. Nearly always you can go fight elsewhere on a single planet/single spawn system instead until you get Orbital/Advanced tech. So I'd like to see more multi-planet spawns & a significantly lower chance of AI Commanders spawning same planet. Fightback -A thing that bothers me a lot about Galactic Conquest is how the AI factions never take back any lost territory. I feel like probably each faction should take back a system every now & then, like maybe once every 8-10 map jumps, not enough that you can realistically lose or hugely slow down your progress but enough that you feel you aren't facing a completely passive enemy, giving some extra onus for killing off Faction Leaders & giving a penalty for faffing around taking long routes to avoid hard fights. And thats about it really, mostly I really enjoy this game & I feel these fairly small changes could greatly improve my experience.