I'd like to see some more important stats given a focus in-game on the tab board. Money ball % damage done, turrets built and destroyed. A more awesome one that would be a bit harder could be a class effort value stat. It would have different requirements depending on the class, but a couple examples could be: Support: healing+overhealing, hacks, assists and turret destruction Assassin: bot kills and turret kills Sniper: player kills and bot kills Tank: player kills turret kills and bot kills Assault: player kills bot kills and team annihilator uses (encourage them to control the platform) Basically I would like to see a stat that shows how well someone plays the class, deeper than just k/d and botkills. Turret and money ball stats would be good too. Maybe even a money ball drop time for how long you keep the money all down, counting in 30 second intervals for every hit you make within 30 seconds.
I think the scoreboard board would get way too cluttered and unreadable. I have enough trouble differentiating between my pro kills/bot kills/assists as is with the current setup. It's still WAY better than not having the bot kills/ping on there. I just think we've reached the limit of easily readable scoreboard display.
Plenty of games havenigger scoreboards. Make it stretch the entire width of the screen, shrinking the cell padding a bit and good to go.
i like the mouse-over idea; keeps it clean and let's you see details when you need. or to make things simpler, only make the mouse-over available in the end-of-round scoreboard instead of just stats for that round, it'd be very nice to have stat tracking for this game on steam, like Team Fortress 2 has. this could be helpful to review your own performance and see how others are doing in general.