Im Hudson's NEW Tank Build

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by Im Hudson, October 22, 2010.

  1. Im Hudson

    Im Hudson New Member

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    Endorsements:

    Old Build:

    Gold: RoF
    Silver: Speed/Armor
    Bronze: Skill Recovery


    New Build:

    Gold: Skill Recovery
    Silver: RoF
    Bronze: Speed

    New Skill Build:
    -Charge 2
    -Grenade 2
    -Charge 3
    -Grenade 3
    -Save passive 2 and 3 for clutch passives.
    -Juice

    If you are used to playing a no armor tank, I would suggest giving this guy a whirl. For the longest time I never advocated gold skill recovery on a hybrid/ability tank, but Billy convinced me to try it, and it is absolutely insane if you are good with the grenade and charge. You MUST upgrade both skills to take advantage of the absolutely amazing reduced cooldown for them. I now have over 2000 charge kills. Beep Beep, Pain Train.

    I've successfully solo chained crowd control on three (separate) juiced players today because of gold skill recovery. If you play a close range tank, it is absolutely worth trying.

    Silver RoF is enough to make the rail gun work against gunners and other mid/long range targets. Billy is not sold on RoF, but I find the rail gun virtually useless without it. It helps the jet gun too, but you want it to minimize your weaknesses.

    I run Speed on bronze just because it always helps to have your move speed above normal with the fat classes, but reload speed is worth looking into. I'd pass on bronze armor because you don't get any extra OHK protection until silver armor.

    Your mobility will get you an insane amount of kills. The playstyle is exactly the same as my original guide, just with even more burst mobility and damage. You can still max your move speed really quickly through two speed drops.

    If you never use the rail gun, you can get rid of silver rate of fire for armor or speed or reload speed.

    I still use my other builds, but this guy is seeing more and more play.
  2. Billy Rueben

    Billy Rueben New Member

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    I play exactly the same with two exceptions: The already mentioned Silver RoF (I use Silver Armor to avoid OHKO) and my skill upgrade order. It mostly depends on the other team's class makeup. If there are a lot of Assaults, Gunners, and Tanks, I will upgrade to Charge 3 first. If not, I will upgrade Product Grenade 3 first. A slight difference, but being too strict with your upgrade order can make or break the whole game.
  3. BoltAktion

    BoltAktion New Member

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    I've been playing this same build pretty much the same way, I actually enjoy playing tank now.

    No armor tank takes some getting used to, but once you really get a good feel for charge and productnade you become a wreckingball of terror with such a build.
  4. Im Hudson

    Im Hudson New Member

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    I have a difficult time describing when I choose Grenade 3 over Charge 3. Usually 2 or more decent gunners or turtling supports are my biggest factor to consider. Most of it is instinct.
  5. Bulletr0k

    Bulletr0k New Member

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    I'll give it a whirl, but I think I'll go bronze armor at least for some extra health.
  6. DeadStretch

    DeadStretch Post Master General

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    Yea man that Charge 3 is a beast against Gunners. Funny thing is the other day I found I was being pinned down but Snipers so I pulled out my Railgun. Man is that such a cheese weapon, but in a good way. I was planning on trying a Charge 3/Railgun build but was weary to lose my Gold Reload. Lately with Silver Armor I haven't been upgrading my Passive until I felt I needed it so I was thinking about losing the Armor and going with passive upgrades. Oddly enough our "new" builds are basically the same.

    Gold Skill Recovery
    Silver RoF
    Bronze Reload

    I am so attached to my Jetgun that I really depend on the reload speed for it and now also for my Railgun. My upgrade order is slightly different then yours and depending on the enemy teams classes I would either upgrade Product 3 or Charge 3. Charge for a lot of Gunners/Assaults and Product for Supports and Base Assaulting somewhat early.

    I really do need to update or make a new guide but man am I lazy when it comes to that. lol
  7. UberGunner

    UberGunner New Member

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    I don't enjoy the tank's playstyle very much but the two builds I had sitting on the shelf were :
    armor/rof/speed

    skill/rof/speed


    after looking at the data (see below) it seemed that rof silver/gold isn't significantly different.

    viewtopic.php?f=18&t=1157&hilit=endorsement+research
  8. Cheesecakecrush

    Cheesecakecrush New Member

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    I might also suggest equipping the railgun for right after the charge so you can walk over and punt them out of your moneyball area if that's where they are.

    I've been playing with this build for a few games, and I LOVE it. You can charge off the spawn platform on grenade 3, then hop up the lift and charge will be ready again. It is massive win for how useful charge is on such a short cooldown.
  9. Leonyx

    Leonyx New Member

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    I'm willing to try something similar to this, but I can't get rid of my silver armor. The tank loses his major advantage without it. But the build does sound interesting.
  10. Im Hudson

    Im Hudson New Member

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    You mean surviving back-stabs/headshots? I used to feel the same way, but have since realized assassins already have massive disadvantages against the tank. Charge 3 + 100% Death blossom kills any assassin. 100% Death blossom alone kills unarmored assassins. Jet gun kills them quickly. I hear the cloak and immediately turn and charge usually getting +25.

    As for the sniper, you'll survive a headshot, provided you are at full health. You won't survive a headshot + body shot.

    Passive 3 and no armor still gives you more health than all other pros, and the same health as a gold armor gunner.

    Not saying this is why you SHOULD change, but this is the reasoning why I have dropped armor.
  11. Billy Rueben

    Billy Rueben New Member

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    You can't use reasoning on a forum. Shame on you. SHAME!!! I'm going to disagree about not using silver armor and you can just suck it. I win.
  12. BroTranquilty

    BroTranquilty New Member

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    other than the fact that speed saves you damage? speed is like armor for the reason that you can avoid taking damage in the first place.

    however, i play the single-minded tank. gold rate of fire, silver reload speed, bronze clip size. (the update makes it to where the death-blossom does damage depending on each bullet in your clip left when you do it right?)

    (EDIT-ANSWER:no, you do damage based on precentage-of-clip remaining. so a full clip will always do damage equal to about a blackjack's health, with a clip-endorsement or not. but having a clip-endorsement means you can fire more before you use a death-blossom and still end up with 1/2 a clip when you would have had 10% of a clip)

    im not the best tank, but i only play the tank to do massive cqc damage. otherwise if i play the tank and there isnt a group of people close to take out, i use the railgun like its a mounted-rifle-cannon. just sit in the back and fire so many rounds at so many things.

    so i bet a skill and speed tank would work better on more maps. id never play my setup on grenadeIII, the gunner would make more sense unless the tank had speed and skill.
    Last edited: October 24, 2010
  13. Leonyx

    Leonyx New Member

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    Apparently you can't use reasoning on this forum anyway. I certainly don't have any problem with the way Im Hudson plays his tank. I myself am not willing to lose the health benefit, but I see why he would feel differently.
  14. TOM12121112

    TOM12121112 New Member

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    no. its based off the percentage of the clip. having an increased clip does mean that you can shoot 30 bullets and then do a 50% deathblossom, instead of 20 bullets and deathblossom.
  15. DeadStretch

    DeadStretch Post Master General

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    I would try switching Reload Speed and RoF around. There isn't a big difference between Gold and Silver RoF. The Death Blossom damage is determined by the percentage of the clip left. A full clip, with clip size, still does 100% DB damage it just allows you to use more of the clip before you start to see the damage drop off.
  16. Shammas

    Shammas New Member

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    These are the builds I use depending on the playstyle-
    Rail-Heavy (My Main Build):
    RoF
    Accuracy
    Armor

    Hybrid (Hudson's Old Build):
    RoF
    Speed
    Skill Pill

    Jet-Heavy:
    Speed
    Armor
    Skill Pill

    You don't need reload speed, because you'll kill someone faster by jetting them and timing your death blossom or finishing with a charge rather than spamming death blossom.
  17. DeadStretch

    DeadStretch Post Master General

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    But Shammas this game isn't just about "killing someone." Death Blossoms are the best Pro attack in the game for taking out bots. With reload speed you can take out the bots and not worry about be caught by a Pro while reloading. A full clip DB can take out about 6/7 Blackjacks with just one. Of course they have to be in range of the DB.
  18. Shammas

    Shammas New Member

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    Yeah, but they aren't close enough together that you need reload speed to get the next wave. Your standard reload is not very long.
  19. BroTranquilty

    BroTranquilty New Member

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    ^this. i only use tanks in cqc anyway, and if my team messes up the beauty of a tank is keeping base integrity without the need for turrets. he keeps the moneyball shielded.

    and spamming with multiple pros is a good thing. supports and assassins and assaults all standing together can all die together if you can get 2 death-blossoms off. charge up to them and spam it. WARNING: not liable if you try this idea against 4 tanks/gunners standing in a group, as that was not my intent at all.

    and about clip-size, it was intended to make the death-blossom do more damage, but i guess ill keep it so i can shoot my jet-gun before death-blossoming, since i play tank against pros like a street-fighter ryu-combo: jet-gun is a flurry of close kicks-punch combos, a charge is a shoryuken, and a death-blossom is a hadouken. alternatively, a railgun is a Tatsumaki Senpuu-Kyaku (the spin-kick you spam at long-range to slowly hurt someone)

    and about RoF, nobody likes gold so if anything it sets me apart, but i truely believe its worth even that little bit of increase. im sure they made it very little noticable for balance, so gunners/tanks dont have too great of a god-weapon from a simple endorsement

    bronze:itchy-finger=7%faster
    silver:dr trigger=14%faster
    gold:total recoil=21%faster

    people testing endorsements say that normally you dont squeeze barely in an extra shot a second at all between silver and gold, so i wouldnt reccomend my setup, but i shuffle my tank around often and i always use this between testing other sets. ill probably try a skiller/speed tank exactly like hudson, but ill probably go back to this when i feel my tank needs to kill in the blink of an eye with his primary/secondary. i understand im using him like a powerful close-range gunner lmao.
  20. Shammas

    Shammas New Member

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    Gold RoF is a bigger difference than gold speed. Reload speed isn't worth replacing skills or armor, and your standard reload is only about 2.2 seconds or so. You can much more easily charge/jet gun and finish with a death blossom when fighting people, and 1 death blossom takes out a group of bots, so you don't need it again immediately. Don't forget that the rail gun kills a black jack in 3 shots, and grenade on 3 with the rail gun is a faster and safer way to kill bots.

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