So I'm trying to create my first true game and as and project should start, with writing. I'm getting the concepts together. The game centers around 12-30 player groups competing for points and rewards. Along the way they gain skills that affect their score in the long term while encouraging those falling behind to do better instead of getting worse once they see their score, unlike other games in this category. I can accomplish this by representing points as a total rather than an average every scoring tick. The score will appear to add upwards instead of fluctuate which has been shown to depress the player. So the graphics and physics are top notch thanks to my engine "TheUniverse" produced by "Deity Studios". I'm trying to use what I have to create a good aesthetic. The theme is "Learn to win" and the subject must implore their skills in math. My main problems so far might be my test players have to spend the rest of their day with the rest of the games within this category. If my ideas prove fruitful maybe my players may raise question of having the other game hosts change the way they approach design. ... In all seriousness the education system is broken and I wan't to use a proven solution to affect the local community. My mother is a math teach at a middle school where the students show little agency or willingness to do better every year. My goal is to implement a new way of representing grades without actually changing the way the class is graded. The base parts of my method have been shown to work out exceedingly well. If it works well I have a little side note in my portfolio should I go into teaching.
First off, which system do you use for the grades? Do you use characters, numbers from 1-10, from 1-20? Also, what i'm going to say is probably not proven but just some thoughts of mine. Does your mother give a single subject, or does she give me multiple subjects? Which level does she teaches? I think that the problem lies with the students. For example, on my school, students ask from there the teacher where an formula comes from, but the teacher told us, that on all his schools before, it never happened. The point is, everybody is different espacially as a group, people will be hard to change. What worked for us is never say to you students: ''I'm not saying everything because you only need to now this over 2 years". Just tell them the background, tell them every detail about it. If they know the backgroudn about something, they can use it better, their grades will go up, and then people who first 6/10 will get 7/10, and hopefully then they will want to get that 8/10 or better. Because when people don't want to learn, you can try as hard as you want, but you can't change them.