Many of you want to get into the game industry in the future in some way. Designer, programmer, artist, etc. Even if you are not technically skilled nor ever plan to be, if you have a good passion for gaming you may be interested in knowing a bit about what is happening under the hood of your favorite game (which may be Monday Night Combat). I have made a site which will document the progress of my new next-generation game engine. L. Spiro Engine There are also forums where discussions can be had, questions asked, suggestions made, etc. L. Spiro Engine Forums There will be a lot of technical information there but I will also try to explain it in a way that as many can understand as possible. For the programmers among you, this engine will target Windows x86/x64, Macintosh, iOS, Linux, PlayStation 3, Nintendo Wii U, Xbox 360, and Microsofts and Sonys next machines. It will be available for a very low price, so you hobbyists can make your own games easily. It will be like having CryEngine 3 for around $100, and with support for more platforms. If you are interested in what goes into a game engine, feel free to follow my progress there, and ask on the forums if you have any questions. L. Spiro
Seems interesting. Will definitely keep an eye on that project and probably buy a license in the future.
Hmm, interesting. What kind of a system will it take to run, and can it be run so I can render small clips (benchmark mode, perhaps). My GPU is the ATI Mobility Radeon 6370 512 MB DDR3, Stock @ 750/800 Core speed and memory, respectively. When I dabble in the UDK, I sometimes overclock it to 901/1000 (max tested stable speed) in short bursts, but otherwise, it stays stock. The rest of my system is the Intel Core i5-460M and 6 GB DDR3 SDRAM.
Currently it runs on almost anything, including my work computer which is the worst machine I have ever seen in my life. On that machine it still gets 60 FPS with the BMW X6 model (250,000 triangles) I showed on the blog, so on your machine I would expect 400 or so FPS (fullscreen) with the same model. In the long run, I want it to run on as many machines as possible because that is a selling point. I cant say now how many that will be but there will be fallbacks for lower-end machines to maximize compatibility. Demos will be available for benchmarking. This will not only let people get a feel for the technology but also help me know how it performs on a wide range of machines. L. Spiro
How bad is worst? The computers in my house are pretty bad. =P I'll definitely check it out, seems too good to be true.
It has a GeForce 8400 and a single 2.4 GHz processor. It takes 15 minutes to boot (I just leave it on overnight to avoid this) and is full of all kinds of problems that waste its cycles. Random mouse drop-outs, 30-second waiting periods after clicking anything in Photoshop, etc. Never gets above 20 FPS on web-based Unity 3D games, regardless of the settings. YouTube videos are distorted and have a green line between them. During the winter it takes 20 minutes to boot because instead of just booting it beeps. You have to boot, wait for the beep, force-shut-down, repeat about 5 or 6 times. I have literally kicked it for this. I have never in my life seen a worse computer, but at least the screen isnt monochrome. I was alive back in those days you know L. Spiro
Beats my parent's old HP. Single Core Athlon 2.1 GHz pre-x64, 512 MB RAM, and a VIA Unichrome IGP, the most atrocious piece of graphics poo ever.
Wasn't she the chick who had two sigs because she couldn't be bothered to pu that "L. Spiro" signoff in the sig?