If they do make the mistake of "fixing" how cloaking works..

Discussion in 'Monday Night Combat 360 General Discussion' started by monmaker, September 1, 2010.

  1. monmaker

    monmaker Active Member

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    then i'm gonna be pretty damn mad if other classes can still swap weapons while they're in the process of being turned into Sashimi
  2. Chimpotle

    Chimpotle New Member

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    Maybe if the assassin didn't waste so much time doing flashy moves instead of stabbing, the other classes wouldn't be able to change their weapon over.
  3. TGO023

    TGO023 New Member

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    Ah, so that's the deal. Shame on me for not noticing that myself. That is indeed pretty bogus. I was wondering how some support players became quick-draw-McGraw with their shotgun after a grapple.
  4. monmaker

    monmaker Active Member

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    Yea, i wasn't going to come right out and name any names, but they are, by far, the worst offenders.
  5. southsidesox24

    southsidesox24 New Member

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    If they were unable to do this, then supports would almost always just die to Assassins unless they were camping their firebase. It seems that Uber wants the Assassin to be somewhat weak to the support, which is fine given how they have balanced the classes.
  6. TouchFuzzy

    TouchFuzzy New Member

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    It seems to make the most sense if both parties are incapable of any other action during a grapple.
  7. southsidesox24

    southsidesox24 New Member

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    Potentially. I agree that based on what is occurring the animation, switching between guns seems like it should be impossible. However, from a gameplay balance perspective, maybe that is what Uber is shooting for, that supports should beat Assassins in a 1v1 matchup with skill being equal.
  8. Liefglinde

    Liefglinde New Member

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    The problem with that is, I'm pretty sure it doesn't take much skill to switch weapons once get you get grappled, and then shoot it.
  9. monmaker

    monmaker Active Member

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    Except for the fact that it's rarley 1v1 against support. usually they are camping their 3.3 firebase/3.3 turret (the 3.3 firebase which, when ever i try at anyrate, is only stunned by smoke bomb for less then a second), escorting a bunch of bots trying to push their lane, or on healing duty overhealing another pro and you're lucky if the pro being healed doesn't notice the support stop healing him when you go to take care of him, god forbid it's a support duo, trio or even quartet.
  10. Shammas

    Shammas New Member

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    Does it take more skill to grapple someone in the first place, or counter it after being grappled? Pretty sure the assassin just presses a button.
  11. monmaker

    monmaker Active Member

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    Yup! totally just the press of a button, no need to factor in lag, bunny hopping targets, getting yourself into position without being seen or finished off by stray bullets, made all the more difficult ATM due to the stuck fire/ice/slowed/skill drain etc bugs
    /sarcasm
  12. Shammas

    Shammas New Member

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    Well after the patch, you don't need to worry about being seen and missed grapples recharge quicker. If you want to get technical, the guy being grappled has to change guns, which he can't if he was reloading. Then he has to jump or whatever to avoid the follow-up lunge and then hit the assassin however many times before she lands just 1 lunge. What were you complaining about in the original post anyway? Not cloaking while grappling? Who cares, stop suiciding so you can have 1 kill. You aren't helping anyone, not even yourself. I've always wondered what goes through these assassins' heads when they finish 3-20. I have to go with Sauceman's theory that they looked cool enough during the 3 kills that 20 deaths was a small price to pay.
  13. monmaker

    monmaker Active Member

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    the point of this thread, was that it doesn't make sense how a pro can switch weapons when my sword is slicing him up in the air or going into his face. and as for your comment about dieing for one kill, when i play i'm USUALLY, not always, but closer to 75% then to 50%, the one with the most points, kills and assists, i'd say in an average game i play i usually have around 20 kills, 50-100 bot kills, 10-20 assists, and depending on how many turrets the other team built, any where from 10-20 turret kills, and any where from 5-15 deaths
  14. UberGunner

    UberGunner New Member

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    You can change guns while reloading, it just interrupts the reload and you swap to the other weapon. But if the other gun is also in need of reloading then you will start reloading that gun. But you can't reload with the support's gun so that isn't an issue.
  15. nailhead04

    nailhead04 New Member

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    While i'm totally for stopping mid-grapple cloak i do think it would only be fair to have pros not be able to switch guns while being grappled.
  16. DelVega

    DelVega New Member

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    Hmm, people being able to switch weapons while being grappled isn't really relevant to the assassin cloaking.

    The assassin being able to cloak only saves them from turrets. Pros can shoot assassins with cloak activated no problem.

    Although I understand the OP in that one person can still utilize their functions in mid grapple while one class is being prevented from doing so. I can see why that is seen as unfair.

    But the real benefit to being able to cloak was to prevent deaths from turrets. And losing that option is a big negative.
  17. Shammas

    Shammas New Member

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    You take an awfully long time to win the game then.
  18. Karkelo

    Karkelo New Member

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    Really?

    Assassins:
    Weak on tank grapples
    Weak on assault grapples
    Weak on Gunner grapples
    Weak on support grapples
    Strong on Assassin and Sniper grapples
    Weak against sniper traps
    Weak on grappling other assassins due to quick speeds
    Assassin grapples don't always register as 100% damage (from the back or front)
    90% chance of never grappling a jumping person (which makes no sense due to their acrobatic nature, you should be able to do this)
    Can't grapple anything with a jetpack


    It seems the assassin has a weakness against EVERY CLASS, sometimes in more than one way. The assassin can be one shot by EVERY CLASS. I'm not saying having a weakness to everything is a bad thing, but when you have next to no strengths against anything, it makes the entire class futile to play.

    I've played every class in crossfire except tank and assault a LOT, and I can say that while I can get first place easily in a lot of matches, that's simply by line pushing. But when you go up against a decent team, you are vulnerable in every way and can't really do much unless you get a lot of backup support. Speaking of support, assassins are trained to kill. Why is it they always seem to be pushed towards line pushing and killing turrets, when every class is INFINITELY better at it? Trained to kill. Not support. It's like if you played as a gung-ho tank in a game like hitman. Instead of being stealthy, you run in as a meat shield soaking in all the bullets and just shooting everything, the exact opposite of what you are supposed to do.

    Assassins truly are the easiest class to kill. Hell, even their "invisibility" cloak can be seen from across the map.It's hard to do stealth on a third person camera when they can see you coming from a mile away.
  19. Zelandia

    Zelandia New Member

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    There are supports that don't camp their firebases?
  20. OptiMAT

    OptiMAT New Member

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    I would agree that Assassin should be weak to Support.
    Only because it fits with my balance theory for the game posted elsewhere:

    Light Targets -> Hunt -> Heavy Targets
    Heavy Target -> Hunt -> Medium Targets
    Medium Target - > Hunt -> Light Targets

    So, Assault and Support are meant to be able to bust up an Assassin.

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