Ideas

Discussion in 'Support!' started by impend1ngdoom, July 31, 2013.

  1. impend1ngdoom

    impend1ngdoom Member

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    Its 90% likely that these are already on the long list of things yet to be implemented but Ima post them anyways:

    command for a group of units to only move as fast as the slowest unit in said group

    Command for active patrol (like you take a scout out of said group of units and set him to patrol around x radius of central unit so that the scout patrols around the group as they move)

    And last but not least (this one isnt a command more of a general improvement) when you queue movements for a unit have them hit the waypoint and keep going rather than stopping at it.

    also another I JUST though of: make bombers in large groups fly in formation. Again Im sure most if not all of these have been brought up at least once before but I wanted to make a thread regardless.
    Last edited: August 1, 2013
  2. mushroomars

    mushroomars Well-Known Member

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    1 - Formations, discussed into the ground, back out again, and then back into the ground.
    2 - Really good idea, bold this please.
    3 - Intelligent assist orders, should be implemented later on
    4 - Hopefully will be done, I haven't noticed this though.
    5 - One way or another I hope this happens, because bomber stacks are almost as bad as Master of Orion, except that you can't hit them all at once.
  3. RainbowDashPwny

    RainbowDashPwny Active Member

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    Yeah, right now this is rather annoying as I will line up bomber runs using movement waypoints and attacks as to hit the target I want and taking out AA turrets is quite difficult when your units all get shot down since they decided to all stop in the middle of bombing runs :lol:
  4. impend1ngdoom

    impend1ngdoom Member

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    which one?
  5. mushroomars

    mushroomars Well-Known Member

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    Setting a patrol radius for assisting units, specifically aircraft and scouts.
  6. zaphodx

    zaphodx Post Master General

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  7. Raevn

    Raevn Moderator Alumni

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    This. Click patrol, right click on center point (and hold), then drag sideways to set radius. This would generate an appropriate number of patrol points in a circle defined by the radius around the center point. No extra UI buttons needed, and this "hold & drag" mechanic is already used when constructing (which doesn't overlap with this) so it's familiar. Issuing a guard order in a similar fashion will make the patrol points relative to the location of the unit as it moves.
  8. superouman

    superouman Post Master General

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    It is basically a TA guard command with a custom radius movement. This would be useful to set planes in patrol around a base instead of making a sort of circle with patrol command.

    Also, instead of targeting a unit with this command, it could be attributed to a point to patrol around.

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