Idea: Unit movement/animation adapting to gravity and ground surface

Discussion in 'Planetary Annihilation General Discussion' started by kryovow, December 15, 2013.

  1. kryovow

    kryovow Well-Known Member

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    This has probably been supposed before but i wanted to share the idea anyway xD

    I just played a game today on a very small moon with 6 players and I already thought the pelter shooting half over the moon looked hilarious. Then I thouhgt what if the bots in the game would move like astronauts on the moon? Jumping and beeing even faster then on a planet? And what if tanks would slide when turning like the moonrover? This would look awesome and also change gameplay a little bit.

    And what if desert movement would be different than ice or mountain movement? This could really add to the difference between bots and tanks.
  2. bobucles

    bobucles Post Master General

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    There were a ton of ideas about unit movement types and terrain a while back. For the ground game, the possibilities are endless. It's possible to have atmosphere or ocean types that favor special terrain units for those types. A walking boat, for example, wouldn't be afraid of a coral reef dividing the ocean in two.

    Might be cool.

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