Idea to make overtime better?

Discussion in 'Monday Night Combat 360 Wishlist' started by 1uke, August 27, 2010.

  1. 1uke

    1uke New Member

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    Like many of you, i dislike overtime and feel anybody can win if they just have half of mind and buy juice and rush the moneyball regardless of their skill.
    My proposition? In overtime, don't let the ball drop. duh right? but there needs to be something different in overtime to make it harder and bring the game to an end, to do this, how about the bot spawner only spawns jackbots. 1-3 jackbots tumbling to the ball would definitely change the flow of gameplay and bring the game to an end quicker while still being about teamwork and strategy.
    This is just my idea and if it could work i think but the developers would have to of course decide on the spawn time between jackbots and so on.
    let me know what you guys think.
  2. HagenMichiel

    HagenMichiel New Member

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    This is exactly what i would propose. No auto-balldrop and insane botspawns. Let it be EPIC battles.

    And while you are at it, make juicing less powerfull please! kthx!
  3. tezmac

    tezmac New Member

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    I would suggest that there would be two options, overtime and overkill

    In the lobby, everyone votes for which one and majority rules.

    Overtime is as it is now. Overtime would be as below.
  4. bdcjacko

    bdcjacko New Member

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    I like it the way it is.
  5. tezmac

    tezmac New Member

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    Exactly my point. Some prefer OT some detest it. Which is why I suggested that people should be able to vote OT in or during the lobby before the game commences
  6. DeadStretch

    DeadStretch Post Master General

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    As do I. Overtime is meant to be a mad rush for the win. Although I do agree that Juice should either cost more during overtime or put a cooldown timer just like the rest of the "hazards," if not during the whole game then of course during Overtime.

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