[IDEA] Priority unit

Discussion in 'Backers Lounge (Read-only)' started by carn1x, September 28, 2013.

  1. carn1x

    carn1x Active Member

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    I thought it might be cool to be able to select a unit and enable Priority for Resources for that unit meaning that that unit goes to the head of the queue for resources and non-priority units would get the scraps left over.

    Examples of where this might be useful:

    - To get a structure built as quick as possible.
    - To allow a unit drawing power when it shoots to be unhindered.
    - To allow a radar to continue operation when power runs out.
  2. GoogleFrog

    GoogleFrog Active Member

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    For a full discussion of this idea see some large subset of this thread: https://forums.uberent.com/threads/planetary-annihilations-economy-system.44173/

    My summary of the thread:
    • Zero-K uses this idea. It is great.
    • PA's economy seems to be designed around forcing people to do economic micromanagement. This idea would effectively remove some of the mechanics of the economy.
    • Some people are in favour of this idea.
    • Some people don't understand the idea.
    • Some people don't understand the economy well enough to begin to understand the idea.
    • Some people dislike the idea because they think minute economic micromanagement is a skill that should be rewarded.
    • Some people dislike the idea because they think it would increase the requirements of economic micromanagement.
    • Some people dislike the idea because they don't want extra unit states which are not displayed in the 3D UI.
    I think neutrino fell into the last two categories. I'd be interested in the dev's latest thoughts on this but don't get your hopes up.
    carn1x likes this.

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