Great fun so far! I can't wait to see what this plays like when all is said and done. One question I do have concerns the 3d terrain. Right now, many of my units seem to avoid things like craters. Will real physics be included in the final product? Also, will we be able to reclaim/burn vegetation? I was wondering whether the dev team might consider adding a neat innovation first introduced by Westwood, and included in Commander & Conquer and Red Alert: a slider that allowed the player to select between various different technology levels. In other words, somebody could choose to have a game involving only Lvl 1 technologies, or up to Lvl 2 but no further. This would effectively "turn off" superweapons like nukes and planet engines.