iCatastrophe's Simple Crossfire Noob Guide

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by iCatastrophe408, September 23, 2010.

  1. iCatastrophe408

    iCatastrophe408 New Member

    Messages:
    173
    Likes Received:
    0
    This is mainly about if you have no idea what you are doing. Also I will show a simple game plan. Friends would help as I will show you a VERY simple plan you can do yourself if your playing alone. (Lone Wolf Style)

    :!: Objective: This is CROSSFIRE! K/D (Kill Death Ratio) is not important though it will help to get you money for your base or skills to attack. THIS IS NOT TDM! Your goal is to destroy your opponents moneyball. Try to end it fast if possible. But if your playing with good people it will more likely go into overtime.

    :idea: GamePlan:(Friends)Have your team control the middle as it is important to have control of the game. Its very easy to conquer the game if you do. As of the middle you have the Annihilator(Destroys all bots on field & does slight damage to PROs(Players).) & you have juice which is important if you need to buy it when it comes to overtime.

    :idea: GamePlan:(Alone)Either have two choices & mainly decides what class you choose. If your team is smart they will control the middle, IF you happen not to get control & struggling then I suggest one of the following. Always be aware if your moneyball is being attacked. If your playing defense then keep update with turrets & camp your spawn to keep PROs away from it. If your playing offense it is key to do your best to have that team fallback to their base. If your moneyball is getting attacked I suggest go back & wait till the ball is recovered. Most likely those turrets are destroyed so buy or help your team with that.

    :!: Key To Winning: CONTROL, & Good Defense. If you can simply control the match it is yours from the start. If you play good Defense you will have this control. Knowing you can attack em at anytime.

    :arrow: OVERTIME: It is 2mins long & gives you gold endorsements. Making your PRO wayyyy better. It also gives you half juice & alot of juice when it hits. 90% of the time people rush the base at this time. So if you can be the 1st to rush & keep the clock time in your head to get juice 15secs before or later the overtime hits. If you dont have alot of juice already.

    :geek: Turrets: LazerBlazers(175$ Total Lvl3): Most basic turret, its good against PROs who have no armor. It also does good against bots but it can be destroyed very easy with 1-2 airstrikes with the support class. LongShots(525$ Total Lvl3): Also like the LazerBlazer it has low armor. But it shoots missiles & hits other turrets,campers, & bots.(NOT RECOMMENDED ON Steel Peel(MAP).) ShaveIce(600$ Total Lvl3): A aura which slows down PROs, & bots. Mainly used for bots in blitz. But can be useful in situations. Due to it not doing any damage its pretty useless in crossfire. Also has decent amount of defense. Due to it not doing much. RocketTurret(1400$ Total Lvl3): Has the most armor I believe if not its the ShaveIce. Its a large amount of damage as it shoots pretty slow if not hacked. Great for having in the moneyball circle. (WARNING: Any juice player can easily take down any turret in 3-5secs)

    :!: IMPORTANT: Learn the levels & where you wanna gameplan yet still control the middle. UNLESS its Grenade lll then you wanna control a side. Yet keep the Ejector handy to knock off people attacking bullseye, getting the Annihilator or juice.

    :twisted: Bullseye: Hit him for lots of money. Each hit gives you 1$. Which adds up really fast! Also gives you juice. If you have the match completely controlled then attack him for easy $$ & juice. If you happen not to then I suggest to forget it or shoot from a distance. As people from the other team will be going after him or trying to kill you or your team to avoid you guys getting $$ or juice.

    :arrow: Custom Classes: Very important as it can change your whole match. Practice lots with 1 really good class you can always dominate with. Or many whichever you prefer. The Endorsements are key to the custom class. Its like perks to your Pro. GOLD(Which is the 1st one you choose is the MAIN which is your most important) so say you put on Juice. You will get a very great amount of juice with that class as if you put it on silver or bronze. Which goes Silver second then Bronze as 3rd. So choose wisely & fit it to your style. Have more than one if you need if you have different gameplans or styles on each map.

    :ugeek: PROs: Assault: A well rounded rifle & grenade using guy. The Crits are important to a assault as his rate of fire. He has a jet pack which lasts about 6secs most with lvl3. The Bomb is very good as it does a large amount of damage & puts the opponent PRO on fire & does slight damage also.(Can be used as a ring-outer) Charge: Very good against assassins & snipers due to low armor. Can be a good get away or rush tech.
    Support: A easy bot/pro killing machine. Airstrikes hit a pro is a instant kill, and does a VERY large amount of damage to turrets. Hacking & the firebase is a key to his defense. Whatever your firebase kills you still get money.
    Assassin: A turret, bot killing machine. She is very unique & can be hard to use if you approach it wrong. An assassin can kill all but the tank from behind which ill describe later. The assassin is key to grabbing PROs & Jackbots. Which the sniper can do as well. Assassin is more of a get in & get out class. & lead your bots to the other teams base to take down the money ball. The assassin also gets juice very quick!
    Sniper: The lethal 1hit killing machine. If done right it can kill 9/10 with a headshot which is the only class who can do it. The ice traps are key to a camping sniper. A good combo is the ice traps & flak which is a orb energy thing that does good damage if in middle. Also can destroy traps etc. A good turret killing item. Also when you upgrade the sniper to 3 you get explosive rounds which allows you to hit something & creates a small aura around it to hit anything near by it.
    Tank: A large amount of defense which people call horrible due to him being slow. The rail gun which is his secondary gun is beast. 1st if a flamethrower or something along that which goes a certain distance & puts em on fire. The tanks charge is good due to it can knockdown PROs/Bots (other than jackbot) & so they are useless for about 2secs. The Product Grenade he holds blinds the PRO for a short time & is very good to get away or attack. It also can stun turrets so you or a teammate can attack it. It wont attack or do anything again for a short time period. Be careful cause the PRO will spray more likely & move back. At level three is makes multiple after hitting of a target or time.
    Gunner: A minigun & grenade launching beast! ALOT of offense yet slow like tank. You will need to more likely upgrade to his Gunner3 which will give you a dual minigun which owns. His slam is very good to get ringouts or after getting grappled by a assassin. His grab is pretty lame but can be useful if it really comes down to it.
    (Tank & Gunner: Has deploy which you can move yet cant be grappled yet hit from behind which makes you a sitting duck. Watch where you deploy. The gunner at level 3 gets a head-shield to make him not headshotable but can die with about 3-4shots anywhere. The tank has infinite ammo at his level 3.)
    Last thing is: Every class has his own special bot you can spend 100$ on to attack the other base. Tank & Gunner use the same one. Assault: Buzzers ; Support: Gap Shot ; Assassin: Gremlins ; Sniper: Scrambler ; Tank&Gunner: Bouncer

    This has been iCatastrophe408 yours truly with a Simple Crossfire Noob Guide. If anything ask away it'll be my pleasure to assure you an answer back. Thank you & have a great day everyone! :mrgreen: (SORRY IF I MISSPELLED ANYTHING)
    Last edited: September 24, 2010
  2. Unic0rnSunshine

    Unic0rnSunshine New Member

    Messages:
    118
    Likes Received:
    0
    I'm just gonna suggest that you change some of the brighter colors to be a bit darker and you separate the huge text wall about pros.

    That parts a bit cluttered.

    Otherwise, good guide.
  3. iCatastrophe408

    iCatastrophe408 New Member

    Messages:
    173
    Likes Received:
    0
    Is this any better? I changed it around a bit changed the colors & added a few more things with the paragraph lining. This is why I made certain things bold,underlined, & italicized.
  4. Reltsirk

    Reltsirk New Member

    Messages:
    198
    Likes Received:
    0
    Add in the tank section level 2 product grenade stunning turrets. Imo tanks best friend.
  5. iCatastrophe408

    iCatastrophe408 New Member

    Messages:
    173
    Likes Received:
    0
    The Grenade he holds blinds the target for short time & is very good to get away or attack.

    I did say it just not in those words, or the product grenade I just used grenade.
  6. Reltsirk

    Reltsirk New Member

    Messages:
    198
    Likes Received:
    0
    yeah but against players it literally blinds them, against turrets it literally stuns them, they really arent the same thing as players can move around and turrets cant do anything. if this is intended to be a noob guide, i didnt start off playing a tank and i wasnt aware of what the product grenade could do, so this is coming from personal experience.
  7. iCatastrophe408

    iCatastrophe408 New Member

    Messages:
    173
    Likes Received:
    0
    Alright you make a point I will go back & edit it now. :)

    "The Product Grenade he holds blinds the PRO for a short time & is very good to get away or attack. It also can stun turrets so you or a teammate can attack it. It wont attack or do anything again for a short time period. Be careful cause the PRO will spray more likely & move back. At level three is makes multiple after hitting of a target or time."

    Sound better now?

Share This Page