Icarus are often used aggressively now in the early stages of matches; this is a good thing. However, there is a strategy that sometimes happens in later stages of matches, less often at the highest levels of play, that seeks to abuse the fact that Icarus are not priority-targeted by surface-based AA—this differs from how surface-based AA interacts with other air-to-ground units like the Bumblebee, Kestrel, Wyrm, and Zeus. This inconsistent behavior can lead to unintuitive outcomes of engagements for players who unfamiliar with this detail. I propose that this be amended by giving the Icarus the `UNITTYPE_Gunship` type. This will result in a more consistent user experience for players. Furthermore, this will help AIs recognize the proper threat type that Icarus are (and possibly also control them vaguely "better"). On this note, giving the Icarus UNITTYPE_Offense might also be useful for the AI's threat management and build responses, but this is a separate issue with its own pros and cons. Quitch is probably the person in the community who could best say whether UNITTYPE_Offense is a good idea or not. There will be some balance side effects resulting from this change, but this is primarily a user experience and API issue.