IA currently broken ?

Discussion in 'Support!' started by Mereth, May 22, 2014.

  1. Mereth

    Mereth Active Member

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    "She" build like 5 mex & pgen before "her" first factory. How can she expect to survive to this mistake ? :x Anyone else have the same problem ?
  2. tatsujb

    tatsujb Post Master General

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    I'm sure there would have been a more appropriate thread.
    [​IMG]
    nevertheless this is not such an issue and is symptomatic of an AI being put together, it is nowhere near finished.
  3. Mereth

    Mereth Active Member

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    The fact is, the "normal" AI was previously way more aggressive.

    I guess it's because of the "normal" AI has been dumbed-down a bit (or two ^^). The "easy" AI doesn't exists anymore and there is a new "Uber" one : Normal > Hard > Uber. The eco multiplier is back & manageable separately.

    'Normal': {
    percent_land: 0.55,
    percent_air: 0.35,
    percent_naval: 0.05,
    percent_orbital: 0.05,
    metal_drain_check: 0.75,
    energy_drain_check: 0.85,
    metal_demand_check: 0.9,
    energy_demand_check: 1.0,
    micro_type: 0,
    go_for_the_kill: false,
    neural_data_mod: 0.75
    },
    'Hard': {
    percent_land: 0.55,
    percent_air: 0.35,
    percent_naval: 0.05,
    percent_orbital: 0.05,
    metal_drain_check: 0.65,
    energy_drain_check: 0.75,
    metal_demand_check: 0.8,
    energy_demand_check: 0.9,
    micro_type: 1,
    go_for_the_kill: false,
    neural_data_mod: 0.9
    },
    'Uber': {
    percent_land: 0.55,
    percent_air: 0.35,
    percent_naval: 0.05,
    percent_orbital: 0.05,
    metal_drain_check: 0.6,
    energy_drain_check: 0.7,
    metal_demand_check: 0.75,
    energy_demand_check: 0.85,
    micro_type: 2,
    go_for_the_kill: true,
    neural_data_mod: 1.0
    },

    Thanks for your usefull answer.
    dinokeymaker likes this.

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