how about they get a fourth upgrade, for a sum of money (havent though of how much) you can get time attributes depending on what class you are Such as Gunner=RoF increase (can stack on with hack) Tank= causes burn damage (but burn last half as long as jetgun/bomb) Assault= I guess add splash damage Support= regains skills if you stand near it (but slowly)or gives you a small increase like 2% for crits for all your weapons Assassin=shots ricochet Sniper=Range increase (stack on with hack but reduced damage)
These are all great ideas. "But Sniper=Range increase (stack on with hack but reduced damage)" Seems like it would just promote more turret juicing
Ooh hey, yeah and. . .and. . .and. . .there would be like, a small picture of the character's symbol next to the level of the turret. Or am I missing something here?
I like the theme of the thinking, character-dependent upgrades is a good idea. On the down side I suspect it'll have fiddly balancing issues. Instantly coming to mind is a sniper upgraded (increased range) lvl3 hacked turret...
make it stronger than all the other turrets aside from the gunners, and then find a way to give it more agility than the gunners turret.
Perhaps target tracking on par with the level 3 upgrade of the autonomous modular artillery from that other objective-based team shooter, just without the rockets.
Pre-DLC lasers were better pro killers than rockit turrets. I'd rather go up against a 3.3 Rock-It Turret Pre-DLC than a 3.3 Lazer Blazor Pre-DLC.