How will multiplayer servers be handled?

Discussion in 'Backers Lounge (Read-only)' started by stevedaman1228, January 12, 2013.

  1. stevedaman1228

    stevedaman1228 Member

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    I am super excited for PA's release for a number of reasons. One of the big ones for me will be the Galactic War.

    As such I'm curious what will be required of a server to run a Galactic War game with multiple players and teams.

    My friend has several servers set up but I'd like to know what might be required to host a full-on PA Galactic War.
    Last edited: January 14, 2013
  2. nightnord

    nightnord New Member

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    Oh my. There are still people who are running Windows on servers? You know every respectful game has a dedicated server for linux, even if they don't have non-windows client. That's for a reason.

    P.S. And yeah, OS matters less than CPU and servers count, which you didn't mentioned at all.
  3. drtomb

    drtomb Member

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    System requirements wont be released until late beta/release
  4. narthollis

    narthollis New Member

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    TL;DR - Nothing has yet been confirmed, but from currently available information hosting at home could be a problem due to bandwidth constraints.

    Firstly "oh god oh god windows 7 as a server" (While I am a linux/bsd nutter, I don't take issues with windows servers as much as I used to, but for the love of sanity use a SERVER edition of windows)

    Secondly, NOTHING HAS BEEN CONFIRMED ABOUT RESOURCE REQUIREMENTS. Or for that matter if the Galactic War bit will even be multilayer (from what I have read/seen i could have missed something)

    In the live streams and on the forums they have been commenting so far that the resource bottleneck for the PA server is likely to be network bandwidth.

    While I don't imagine this being an issue in a LAN environment where you have (as a reasonable minimum) 100;Mb up and down, most home internet connections have much less upstream than downstream. This is also not lilly that big of an issue for hosted servers (in data centre style set ups) (well, except that it will cost more to host) as you will often have high speed synchronous links there also.

    On your home Internet connection however.... you may well have lots of down stream bandwidth, but your upstream is normally very small in comparison.So you may have issues hosting it at home.
  5. stevedaman1228

    stevedaman1228 Member

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    There's plenty of games that have windows servers. In fact you can run a server on any computer, I'm not asking for advice on what might work better.

    I'm just asking if there have been any system requirement estimates for large servers.
  6. Pawz

    Pawz Active Member

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    I think it's important to note that the Galactic War is NOT going to be something that requires a big server. The galactic war is likely going to be more like a Boneyards interface where you pick a solar system to fight over, and then start the game. The real server performance use will be in hosting those games - namely how big your solar system 'map' is and how many players there are.
  7. stevedaman1228

    stevedaman1228 Member

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    They actually said in one of their updates that u can do the galactic war in a server. Having a server with 4+ people duking it out in a galaxy has to be taxing on a server comp.
  8. AraxisHT

    AraxisHT Active Member

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    Did you ever play Star Wars: Empire at War? That had a galaxy to battle over.
  9. KNight

    KNight Post Master General

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    Fact remains that GW is ultimately just a series of regular skirmishes, GW only provides the context.

    Mike
  10. nightnord

    nightnord New Member

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    Not only skirmishes. It could be PvP as well. Uber also mentioned "server wars" (server vs server) in context of GW.
  11. KNight

    KNight Post Master General

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    Skirmish is a skirmish, GW isn't a new game type, it's just a system to tie together a series of skirmishes.

    Mike
  12. BulletMagnet

    BulletMagnet Post Master General

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    Do people still not understand what a meta-game is?
  13. ChillAAA

    ChillAAA Member

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    It's a skirmish right! >_>
  14. atua

    atua Member

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    It's where you play with meta's right ;-)
  15. bobucles

    bobucles Post Master General

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    That's something you do in private.
  16. dantealiegri

    dantealiegri New Member

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    I would say to expect pretty steep cpu/memory requirements for the server. The majority of the state is going to be kept there.

    Mavor is also talking about replays, which will also by necessity be kept server side ( to wit: if battle occurs on planet you are not currently on, the server will not send you that real time battle data, but store it server side )

    So I would say, probably no less than 1G for the server. CPU I can't even take a swag at though.
  17. d3nn05

    d3nn05 Member

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    Hope the multiplayer here works better than Sc2, 2V2-ok, 3v3 slow movement, and 4v4 is almost unplayable ^^
  18. stevedaman1228

    stevedaman1228 Member

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    Really? I never had a problem with the supcom2 multiplayer with a bunch of people and i used to play it a lot more than most.
  19. nightnord

    nightnord New Member

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    Skirmish is a game term that refers to "PvE" type of games. I.e. player vs. AI. GW is not only about player vs. AI. It's also about player vs. player. Please don't confuse people by misusing established terms.
  20. KNight

    KNight Post Master General

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    You're the only one that's confused, what do you call a LAN game between 2 human players? A Skirmish. Also, GW can also be played single player.

    Mike

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