How to reduce the amount of bad assassins!

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by CaptainHazard22, August 31, 2010.

  1. CaptainHazard22

    CaptainHazard22 New Member

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    Now just so you know, I'm not a generic assassin hater who thinks assassins are OP because he always gets grappled by assassins due to unawareness. I simply think that too many people are playing assassin wrong, in particular, dash grappling from the front. The idea of assassin is using cunning and stealth to sneak up on your enemy. Stealth is the keyword here, it's how you'll enter and exit a fight unscathed, and hopefully end the game on a positive k/d ratio (but k/d ratio isn't everything!). But let me focus on what I mentioned above.

    Dash grappling from the front, is as it suggests, is simply running straight at your enemy, cloaked or otherwise (you're lit up like a lighthouse while cloaked and dashing anyway) and immediately grappling from the front. This doesn't pose much of a problem for most classes at full health or those with a charge or slam skill, it's just more of a nuisance for them and the assassin is usually left with nothing but another death on their teams scoreboard. This whole dash grappling business usually only becomes a problem once you meet assassins with swords, as it allows them to simply dash at you and instantly kill you if you are a un-upgraded support/assault or a sniper or assassin. I have to admit that I consider that tactic to be OP but not the assassin as a whole. It maybe only one broken tactic but due to the instant kill nature of it alot of assassins adopt the playstyle unfortunatly

    To make it easier to PROPERLY play assassin, I think that you should first, be able to see your assassin as how the enemy sees you. You shouldn't appear orange/blue when you cloak, but instead appear transparent. This allows people to better interpret how well cloaked they are and will deter people from dashing while cloaked as they will be able to see the lighthouse effect of doing so. I also think a small time delay should be introduced between dashing and being able to grapple.

    Although I'm not sure if it would be necessary,but a friend suggested to me that an assassins frontal grapple should not kill, no matter the assassin level. It would surely reduce the amount of dash grapplers but may also adversely affect how people play the class.

    Your thoughts fellow MNCombatants? I don't want to go mad and nerf the assassin completely but, even though they are normally easy kills for an assault player like me, dash-grapplers can become rather bothersome when they can so easily put a dent in your health bar, whether they kill you or not.
  2. Karishadz

    Karishadz New Member

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    Dash grappleing is starting to gain some popularity now already. Only seen it happen a few times though. Yes it is somewhat OP but the Assassins of the game are trying to compensate since they lost the power to cloak during grapples.
  3. faits

    faits New Member

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    This isn't possible. An assassin will appear invisible to a distant opponent, but a nearby opponent will be able to see a distortion effect. Since everyone sees the assassin differently, depending on their proximity, it's impossible to have the assassin player see their character the way 'everyone else does.'

    Also, when you dash while cloaked your cloak goes all crazy. This is a visual indicator that's already in place to show you aren't exactly invisible anymore.
  4. monmaker

    monmaker Active Member

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    well, if an assassin dash grappling and maybe getting a kill is OP, then an assaults lvl 3 charge is MASSIVELY OP >_>
  5. HellBanger

    HellBanger New Member

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    Yes a class called the ASSASSIN actualy killing someone with a combo is OP. Personaly I think shes fine the way she is due to the fact that all most classes have to do to survive the majority of her grapples from the front or back is to simply put on armor. People doing the dash attack into thier grab is just thier way of compensating for the armor endorsements.
  6. Geminosity

    Geminosity New Member

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    The dash attack is also my way of avoiding them hearing the shield hum as I approach... if I do it on foot they might hear me coming from behind but if I use the lunge then I'll be in grab range without any real warning.

    One thing I think worth doing for posts like these is differentiating between 'dash' meaning the sprint skill and 'dash' meaning the lunge attack :3

    In most games I'll teach players how to use the more advanced classes in the game itself, however because there's no text chat in xbox live games and I hate using a mic I can't help this time around. I guess the more foolproof way of making less bad assassins is simply to make the assassin easier to play ;D
  7. monmaker

    monmaker Active Member

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    na, you don't need to make the assassin "easier" to play, if i'm feeling lazy i just turn on easy mode by playing any of the other classes. thats not to say they should make it HARDER to play the assassin, which is what they're planing on doing >_> although if they manage to fix all the networking issues it'll make assassins easier to play, but that will be just a side effect lol.
    Also, finally got 1k assassinations! :D now i just need about 150 more blade weapon kills for 1k of them xD
    Also, Also, sorry for posting this here, but i just want to brag about it, last game i played, i went 24-26-18 with over 150 bot kills 10 juices, only 2 bought, 20 turret destructions, and 3 uses of the aniahlator. i had about 1.5k cash so i decided to see what would happen if i spent it all on gremlins, i was supprised at the frequency the kill/assist/turret kill/turret assist notifications kept pooping up O_O especially since the other team had 2 gunners and 2 tanks xD
    anyways, sorry for hijacking the thread. :mrgreen:
  8. DeadStretch

    DeadStretch Post Master General

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    Lets face it. Gamers are selfish. They will play the games they bought the way they want to regardless of what others say.
  9. Geminosity

    Geminosity New Member

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    Fixed that for you ;D

    Truth of the matter is that even people who seem selfless are selfish. For example, I like helping people out but at the end of the day I do it because I enjoy it and it makes me feel good about myself and that's intrinsically selfish. As such I don't get too hung up on the fact people are often out for themselves, I just try to make sure my selfishness helps as many people as possible :3
  10. Warskull

    Warskull New Member

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    Although it may not work now, locking both assassin and sniper and requiring a small fee (say 30,000 each) to unlock them could go a long way. Force noobs to play other classes first.

    Assassins and Snipers will always attract idiots though. The whole ninja and sniper thing just appeal to noobs.
  11. Karishadz

    Karishadz New Member

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    Yah no. I dont play as ether of those classes so this won't affect me but putting a price tag on them would just force "noobs" to start farming for cash to unlock this classes or ignore them completely. Yea there might be a reduced number of snipers of assassins but when has a Full Sniper/Assassin team won a game? Maybe a few at special occasion but there beatable, there just plain annoying to fight.
  12. Geminosity

    Geminosity New Member

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    If you do that then you're effectively signalling to the players that the assassin and sniper are 'premium classes' and are therefore better than the others. If anything that might just make it worse :p

    Heck, if you're really determined to stop bad assassins, the 100% foolproof and unbreakeable method is to remove the assassin class. No more bad assassins! Now you just have lots of bad players on the second favourite class and probably a few less players overall ;D
  13. obscurement

    obscurement New Member

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    As a halfway decent Assassin, there are several of reasons for seemingly stupid frontal attacks. The first of which is drawing fire. I've had four pros chase me out of their base, trying to catch me and chase me around the map. Another reason is skill drain and recharge. If I assassinate someone, they're respawned before I'm able to grapple again. By that time my dash, smoke grenade and cloak might be out of juice so I'll dash trying to startle the person and either hope I get luck or that they get out of my way and I can make my escape.

    Either way, there are a lot of reasons why besides "Huh. Stupid Assassin".
  14. KanibalkittN

    KanibalkittN New Member

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    I'd agree with this, but ONLY if they made NO grapples from the front a onehitkill (unless a ringout, ofc). Another Idea is to make a CLASS LIMIT! It's been suggested multiple times before. If you could only have 2 of each class on a team at any given time, it would fix a lot of balance problems and small issues like this.
  15. Silentblade4289

    Silentblade4289 New Member

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    Off topic, but how do you know how many bots you've killed in crossfire?Do you count them as you destroy them or is there some menu item that I'm missing that tells you? Just curious.
  16. Geminosity

    Geminosity New Member

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    At the end of the match when that little window pops up telling you your stats, you can click Right Trigger to go through the other pages. Page 2 should tell you how many bot kills you've got, among other things :3
  17. Amaranth

    Amaranth New Member

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    Step 1. Remove the Assassin's grapple attack.
    Step 2. Shurikens are only useful at point blank.
    Step 3. Make her a fat hairy dude.
    Step 4. Replace Katana with something less likely to attract weenies.
    Step 5. All attacks OHKO Assassin.

    We'd see a lot fewer Assassins.
  18. Geminosity

    Geminosity New Member

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    I think step 3 alone would get rid of as many good assassins as bad ones :p
  19. Silentblade4289

    Silentblade4289 New Member

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    I actually found this out on my own shortly after posting the question. I never payed that much attention to that little window so I never noticed the option to go to the next page.

    But thanks anyway, I appreciate the response.

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