How to make the line of transfer orbital thicker?

Discussion in 'PA: TITANS: General Discussion' started by huangth, October 13, 2015.

  1. huangth

    huangth Active Member

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    I just feel the line of transfer orbital which crosses the system is too thin.
    It is hard to see it when playing a large system.

    Is there any mod which can make it thicker?
    Or I can make it by adjusting the graphics setting?
    ace63 likes this.
  2. n00n

    n00n Active Member

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    It's not possible to add a UI setting for this but it can be changed in:
    Code:
    media/shaders/orbital_shell.fs
    huangth and killerkiwijuice like this.
  3. huangth

    huangth Active Member

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    WOW!
    It is so cool to see the source code of the shader.

    This is written by GLSL.
    "vs" file is the code of vertex shader which is for computing the position of the vertex,
    and the "fs" is the code of fragment shader which is for computing the color of pixel.
  4. huangth

    huangth Active Member

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    I haven't opened the game and tried to modify it.
    But I think the "orbital_shell" imply it is the sphere shell of orbital layer over every planet.

    What I want to modify is the line for orbital units to travel from one planet to the other.
    I am not sure which file contains it.
    It may be the "ring.fs" or "ring_green.fs"?
  5. stylisticsagittarius

    stylisticsagittarius Active Member

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    It would be nice to have those lines team colored as well.
    When alot of orbitalt ravel is in place it is very difficult to see wich unit is going where...
    lulamae, ace63 and huangth like this.
  6. huangth

    huangth Active Member

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    I like this idea. :)

    We already have the mod for air trail and naval trail with team color.
    And we also need the one for deep space.

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